For many, Alien: Isolation could be the mother of all redemptions following the tumultuous development and launch of Gearbox’s Aliens: Colonial Marines. For others, it could be a return to the genre of survival-horror – a genre that some feel has been diluted. For others, Alien: Isolation could be a little bit of both. Creative Director Alistair Hope and Lead Designer Gary Napper cited survival-horror games from this past generation and their desire to not go down the same path those games eventually went.
“I think this team really got a lot out of Dead Space 1 and Resident Evil,” Mr. Hope told Edge, “but those franchises moved in a direction that isn’t… Well, I think that fans of those originals have been marginalised and sometimes it feels like these days they’re just a couple of degrees away from being Gears Of War.” “There are so few real horror games, you find yourself being inspired by other games and digging back into the archives” Mr. Hope added, he then went on to cite Limbo, Thief: Deadly Shadows, and Condemned as examples.
Mr. Napper supplemented this by adding that, “Cinematic set-pieces and loads of guns isn’t quite the ‘hiding in the cupboard’ experience I got in the old days of horror gaming…but that stuff has been embraced by the indie community who are producing these high fidelity games that are tense and atmospheric. It’s not often you get to do that in the triple-A space.”
Alien: Isolation is being developed by The Creative Assembly and will be published by Sega for the PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC on an unannounced date this holiday season.