ARMS 2.1 Update Now Available; Includes Character Balancing, New Training Exercises, and More

The Nintendo Switch fighter ARMS has received a brand new update with character balance adjustments and a few new features to boot.

on August 10, 2017 1:12 PM

As one of Nintendo’s first original titles for the Nintendo Switch, ARMS brought players together for long-range fisticuffs with a cast of colorful characters, as a new update for the game has made some tweaks to the character roster and more.

Nintendo has released update 2.1.0. for ARMS on the Nintendo Switch, with the update now live on the platform. Specifically, the new update addresses some character balances across many of the game’s characters and arms, while also providing a few new features, such as new training exercises and more.

ARMS is available now for Nintendo Switch – for the full list of patch notes for the game’s 2.1 update, you can check read on below:

Version 2.1

  • Moved “Training” to the top menu.

  • Added five exercises to “Training”, and added difficulty level indications.

  • Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent.

  • When 3-4 players start a battle, instructions on how to switch targets will now be displayed. A cursor will also be displayed above the current target for a set time.

  • Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.

  • Changed the pause, results, and replay menus in “Training” to be more convenient.

  • For “Best Stage” in Stats, made it harder for less frequently played stages to be selected, even if you have a high win ration on them.

  • Corrected issue that caused the game to hang-up when the ending was skipped at a particular time.

Fighters / Arms Adjustments
Master Mummy Increased dash speed.
Increased movement speed when jumping.
Mechanica Increased movement speed when jumping.
Kid Cobra Adjusted floatation when performing a jump attack.
Byte & Barq Trained Barq to get up quicker.
Boomerang Increased speed when throwing in a wide curve.
Increased extension speed.
Increased homing.
Coolerang Increased extension speed.
Increased homing.
Revolver Increased extension speed.
Improved curving performance.
Increased retraction speed.
Shortened the time needed from starting a rush to firing the first shot.
Retorcher Improved curving performance.
Increased retraction speed.
Increased expansion rate when extending.
Parasol Increased expansion rate when extending.
Increased retraction speed.
Decreased expansion rate for charge attacks.
Megawatt Improved curving performance.
Increased retraction speed.
Slamamander Increased homing
Tribolt Increased extension speed.
Decreased rush damage.
Triblast Increased speed of charge attacks.
Homie Increased rush damage.
Guardian Made it so the electric shock when a charge attack connects lasts longer.
Corrected odd behavior that occurred when a rush attack connected with a wall or platform.
Blorb Corrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted.
Seekie Decreased retraction speed.
Made it so the electric shock when a charge attack connects doesn’t last as long.
Ramram Decreased retraction speed.
Decreased expansion rate for charge attacks.
Decreased speed of charge attacks.
Cracker, Popper, Hydra Decreased retraction speed.
Bubb, Buff Decreased extension speed.
Decreased expansion rate when extending.
 /  Features Editor
Ryan is the Features Editor at DualShockers, with over five years' experience in the world of video games culture and writing. He holds a BA in English & Cinema from Binghamton University, and lives in New York City.