Audio Team From The Last OF Us Shines Light on Game’s Sound and Music

on June 23, 2013 6:19 PM

One could easily admit The Last of Us is one of the greatest and unexpectedly enjoyable games of the zombie survival genre. However, while we’re busy focusing on saving our life and the lives of our friends from cannibalism, we often forget all of what goes into creating a game of this magnitude. Most importantly the sounds and music that keeps us on our toes and helps progress the story or gives a character emotion.

It just so happens, a rather captivating new video sheds light on this topic. Produced by SoundWorks Collection’s Michael Coleman, it shows the audio team from The Last of Us explaining the sound effects and music from the game. Specifically, the game’s audio designers discuss the challenges involved in creating a soundtrack for the more barren parts in the game.

Game Director Bruce Straley explains the “less is more” approach to The Last of Us‘ development, as heard through the game’s audio tracks. This provides for a fascinating look and listen into the ways Naughty Dog’s sound and music team did their part in creating the game’s environments.

 /  Staff Writer
Former genius and a woman of mystery and power, whose power is exceeded only by her mystery, Dana Abercrombie has been playing video games since birth (yes birth...we did say "genius"). Despite her secret desire of wanting to give it all up to become a gorgeous billionaire, Dana is most passionate about video games and films often times getting in many heated debates resulting in being thrown out of many gatherings. Despite having a degree in English AND Journalism (multi-tasking FTW!) from the University at Albany-SUNY, she is currently interested in perusing a degree at Yale Law School, because one should never give up on a dream of becoming a gorgeous billionaire...and knowing how to sue someone as a result of those heated debates