One could easily admit The Last of Us is one of the greatest and unexpectedly enjoyable games of the zombie survival genre. However, while we’re busy focusing on saving our life and the lives of our friends from cannibalism, we often forget all of what goes into creating a game of this magnitude. Most importantly the sounds and music that keeps us on our toes and helps progress the story or gives a character emotion.
It just so happens, a rather captivating new video sheds light on this topic. Produced by SoundWorks Collection’s Michael Coleman, it shows the audio team from The Last of Us explaining the sound effects and music from the game. Specifically, the game’s audio designers discuss the challenges involved in creating a soundtrack for the more barren parts in the game.
Game Director Bruce Straley explains the “less is more” approach to The Last of Us‘ development, as heard through the game’s audio tracks. This provides for a fascinating look and listen into the ways Naughty Dog’s sound and music team did their part in creating the game’s environments.