Bandai Namco Announces Positive Results; Cites “Favorable” Dark Souls III Sales

on August 4, 2016 3:00 AM

Bandai Namco announced today its financial results for the first quarter of the current fiscal year, related to the period between April 1st and June 30th, 2017. As you can see in the table below, all income values are in the black, and showing significant improvement year-on-year.

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Incidentally, the company revised upwards its outlook for the current fiscal quarter, citing “favorable” sales for Dark Souls III, among other things.

In the first quarter (three months) of the fiscal year ending March 31, 2017, there were favorable sales for overseas home video game software and Japanese and overseas network content in the Network Entertainment Business, and in the Visual and Music Production Business.

For home video game software in the Network Entertainment Business, in North America and Europe, sales were favorable for the new title DARK SOULS Ⅲ, repeat titles, and titles owned by other companies sold utilizing the Company’s sales network.

In network content such as social games, game applications for smartphones, and PC online games, key titles already existing in Japan such as The iDOLM@STER Cinderella Girls: Starlight Stage retained stable popularity, and titles marketed overseas, including in the Asian region, continued to attract popularity. In the Visual and Music Production Business, sales were favorable for the GIRLS und PANZER series with visual and music package software, and related products centered on a movie release.

Also, the LoveLive! School idol project series, which is IP for which visual content was developed in conjunction with music content and live events, retained popularity.

Moreover, visual package software of the Mobile Suit Gundam series sold favorably. In light of the actual results for the first quarter (three months) and recent business trends of each business segment, the consolidated projections for the second quarter (six months) are expected to exceed the consolidated projections announced on May 11, 2016.

As such, the consolidated projections have been revised as stated in the table. The consolidated projections for the full fiscal year are not revised in light of coming Christmas and New Year selling season and the continuation of dramatic changes in the market environment.

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Below we can also see a full breakdown by business segment and region, with the Network Entertainment segment (which includes video games) taking the lion’s share.

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We also get to take a look at the sales of the group’s major IPs, with Mobile Suit Gundam standing firmly at the top.

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Last, but not least the company shipped 7.583 million game units in the quarter, and predicts to ship 26.7 million units by the end of the fiscal year on March 31st, 2017.Screenshot - 8_4_2016 , 8_42_39 AM

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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