Batman: Arkham City Will Be One Hefty Game

on May 18, 2011 12:45 PM

Batman: Arkham City Will Be One Hefty Game

We’re pretty much all ready for our mysterious, death-defying, leather-wearing, ass kicking, Joker stomping, intelligent super hero detective — Batman — to make his way back onto our consoles with Rocksteady’s upcoming Arkham City, right? Absolutely. After practically abusing the game, metaphorically speaking, I developed a strong craving for a sequel to emerge. I, personally, couldn’t get enough of Bruce Wayne and his bulging muscles. So, to remedy all my manly game desires, Rocksteady will be offering forty hours of content on the anticipated sequel– pretty much as lengthy as an RPG (eat that, Chad Awkerman).

Of course, it’s not to say that the main story is a whopping forty hours. It’s pretty much a combination of the twenty-five hour main storyline, and the sidequests which will require about fifteen or so hours, if my math serves me correct. The game’s director, Stefton Hill, comments after the break.

“It takes over 25 hours to complete the main stories in Batman: Arkham City. To keep players engaged for this length of time, not only do the characters and the story need to progress, but the core mechanics of the game they are playing need to change and adapt as well”, said Sefton Hill, the game’s director.

“The side missions in Batman: Arkham City are a good example. We have around 15 hours of story that’s off the main path.”

Like the previous game, Arkham City looks to be cemented well together. Aside from looking gorgeous, and playing like a million bucks, Rocksteady’s take on the Dark Knight has been the only superhero-based game worth picking up in… well, forever. If, for whatever reason, you have yet to experience the prequel, Arkham Asylum, I suggest you salvage whatever money you can gather and treat yourself to the most amazing comic book superhero experience you will come across in gaming. I’ve got a stiff pork sword thinking about this game. Anyone else getting ridiculously excited?

[The Guardian]

 /  Co-Founder
Born and raised in New York City, Yaris is one of three co-founders at DualShockers. Gaming since the inception of Nintendo in the 80's, he has grown to avidly appreciate games of every genre, maturing his preference specifically now to third-person action games, first-person shooters and JRPGs. He's a software engineer, father and husband during the day, and mildly attempts to hold onto his "hardcore gamer" title during the evenings. An attempt that he tends to fail miserably at.