When Batman made the transition from Rocksteady to Warner Bros. Montreal, everything that made him a reality on video game consoles did as well. One of the bigger pieces of that was Unreal Engine 3, the engine that powered both 2009’s Batman: Arkham Asylum and 2011’s Batman: Arkham City.
Eric Holmes, Creative Director on Batman: Arkham Origins, confirmed to a fan via Twitter that Origins is actually running on a modified version of Unreal Engine 3, unlike the one that was utilized by Rocksteady on the game’s predecessors; WB Montreal has made what Holmes could only refer to as, “advances.” No other details were given as to how their changes have impacted the game and compare to the previous two.
Batman: Arkham Origins is being developed by Warner Bros. Montreal and will be published by Warner Bros. Interactive Entertainment for PlayStation 3, Xbox 360, Wii U, and PC on October 25th, 2013. A Vita/3DS version of the game, Batman: Arkham Origins – Blackgate, is also in development by Armature Studio and will be released on the same day.