Last week at Star Wars Celebration in Orlando, Florida, Battlefront II was properly revealed to the world. With the reveal came a lot of new information such as the inclusion of a single player campaign, a new class-based system in multiplayer, and the ability to have battles take place across the three major eras from the Star Wars films.
In a recent interview with Eurogamer, some members of the Battlefront II team talked more at length about the upcoming sequel and clarified certain aspects that may have been unclear.
To begin, Battlefront II’s single player game director Mark Thompson spoke about the campaign and touched on just how linear it will be. Before the game’s reveal, some fans anticipated that the campaign may be similar to Battlefield 1 where there are multiple stories focusing on multiple different characters rather than following one single character from beginning to end. Thompson said the following:
We take all of our cues from how to tell a Star Wars story working with Lucasfilm story group, analyzing the movies, breaking down the beats and flow of Star Wars storytelling. So yeah, it is a continuous story with a beginning, middle and end and you follow Iden’s journey for 30 years from the end of Jedi up to the Force Awakens at Starkiller Base. It isn’t a discrete set of missions or separate War Stories like Battlefield 1, you do follow Iden through this journey whilst from time to time, switching sides and playing from the perspective of one of the iconic heroes because again that’s just part of Battlefront’s DNA.
Thompson then went on to talk more about Iden Versio — Battlefront II’s main character — and the process behind creating a character that fights for the Empire.
If you look at other storytelling that has gone into what it’s like to be an imperial, like Alexander Freed’s Twilight Company novel that was part of the first Battlefront game – there was an incredible chapter in there about a Stormtrooper who was coming back from a fight and just getting into some of the details that you don’t see in the movies, like where and when you can take off the helmet and what it means to be in and out of uniform and how she was a different soldier. It was just incredible to read that and it was quite inspiring. That’s a super interesting place for us to start exploring character and story.
The conversation then switched to the multiplayer component of Battlefront II and the changes that will be seen this time around. Criterion’s Mark Webster, who is working on the multiplayer portion of the game, spoke on the class system that will be arriving in BFII and just how it will work.
There’s four Trooper classes and they are ones that are easy to understand from a play point of view and they form relatively conventional setups, you know, range or firepower. One of the things that they give us is that ability to facilitate team play, which is such an important part of DICE multiplayer. (…) Having Troopers being able to play together, they can match a hero and so it just begins to have that sort of rock paper scissors setup to allow us to have these awesome battle moments.
Webster then mentioned that the blue tokens that you could pick up in the first Battlefront will be done away with this time around. When asked why, he said the following:
Because when you become a hero it’s such an awesome moment, but it was becoming a brief experience for the lucky few, or people were just hunting and hanging around the spawn locations for tokens. So we wanted to expand the hero play within a battle, we wanted to increase that scope but also have a better system for players to be able to become a hero than just picking up a token.
The interview ended with Webster saying that many new details will be given for Battlefront II at EA Play, which takes place from June 10-12.
Battlefront II releases later this year on November 17 for the Xbox One, PS4, and PC.