During Bethesda Softwork’s E3 2016 press conference, one of the more surprising announcements to come from the publisher’s event was the reveal of Prey, a revival of the 2006 action game that is providing a very new (and very different) take on the franchise, according to Bethesda’s Pete Hines.
Speaking during a livestream with GameSpot at E3 2016, Bethesda’s VP of PR/Marketing Pete Hines spoke more about Prey since its reveal earlier this week, with Hines specifically addressing that the new game will serve more as a complete reimagining of the original game, rather than continuing the work that was done with the game as Prey 2 (a sequel to the original that was cancelled in 2014).
Specifically, Hines stated that “there is not a single element of Prey 2 in [the new Prey], other than aliens running amok and you’re being hunted by aliens,” with the game to instead to feature a “psychological element to it” that won’t make it a straight-up horror game, but still offer a tense and atmospheric experience.
Coming from Dishonored developer Arkane Studios, Hines reiterated that Prey is primarily “an immersive first-person action game” as the reveal trailer hinted at, with the title to be “a system-based game that Arkane is known for.” Hines also added that “there’s logic and reason” behind the world and systems that Arkane will be crafting as players fight and survive against alien threats.
Prey is currently in development for PS4, Xbox One, and PC to release in 2017.