Ken Levine has officially confirmed the rumors that have been floating around recently, Bioshock: Infinite will be dropping the planned multiplayer mode. This is not necessarily a bad thing though, as when you think about it, the experience of the previous games, mostly the original Bioshock was in it’s single player story. Shoehorning in a multiplayer mode would’ve likely just ended up with a bland deathmatch system that wouldn’t have gotten much attention.
This also means that the team has more time to spend on the single player game, adding additional content and ironing out bugs. The game has already been delayed so it’s no surprise that the studio is making some cuts. Let’s just hope this means that they’ll have the single player game perfected and on par with the original Bioshock. If Infinite fizzles, it will be curtains for the series, though if Infinite is as poor as Bioshock 2, that may be a good thing.