BioShock Infinite is only three months away, and the information is trickling down to please the starving fans wanting for more. The Official Playstation Blog published a video interview with Writer Drew Holmes as he explains his take on the game, from the setting to combat, and the mechanics that use Elizabeth.
He stresses a lot on the importance of Elizabeth as a game mechanic in herself, as she will collaborate a lot with the player, and on the emotional investment that her character will generate. Too bad this didn’t earn her a spot on the front of the box art, I guess.
Little jabs aside (it’s almost Christmas and everyone’s nicer. I feel the need to compensate), you can enjoy the interview below.