Blade & Soul in Development for Consoles; NCSoft Wants its PC MMORPGS to Also Run on Consoles

NCSoft revealed that its veteran MMORPG Blade & Soul is coming to console, while three large-scale mobile MMORPGs are also incoming.

on August 8, 2017 12:21 AM

During NCSoft’s financial conference call for investors and analysts related to the second quarter of fiscal year 2017, Chief Financial Officer Jae-Soo Yoon revealed that the American subsidiary of the company is working on the console version of the MMORPG Blade & Soul.

Jae-Soo Yoon added that development is currently ongoing, and more details will be provided as soon as the company is ready to reveal them. On top of that, he also revealed that NCSoft is making sure that all PC-based MMORPG currently in development at the company’s studios can also run on consoles. That will make those games more adaptable to regions in which either PC or consoles are more popular among gamers.

We also hear that according to the company the success of the recently launched Lineage M is evidence that the era of “true mobile MMORPGs has begun,” and leveraging its experience in the field, NCSoft is “committed to creating a new model of mobile MMORPG game that can succeed in the long run like PC-based MMORPG titles.”

The company is currently engage in developing a wide variety of mobile projects, including large-scale MMO games, that utilize its flagship IP like Blade & Soul and Lineage II.

Later in the call, Jae-Soo Yoon clarified that from the second half of 2017 to the end of 2018, NCSoft intends to release three large-scale mobile MMORPGs. The company expects performance similar to Lineage M from these titles. On top of those, “numerous” smaller projects will also be released on mobile platforms.

On the other hand, new PC and console games (including presumably The Blade & Soul’s port) will come “after 2018.”

If you’re not familiar with Blade & Soul, it’s a fairly popular MMORPG developed by Team Bloodlust, featuring the original character design of super-popular Korean artist Hyung-Tae Kim. It’s well known for its sexy ladies, its solid competitive eSport community, and the massive delay with which it was released in the west.

It launched in Korea originally in June 2012, while the English version was released in North America and Europe only in January last year, and it’s currently still in operation, after reaching one million players in a few days.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.