The long awaited MMO, code named Titan, that Blizzard had been working on for seven years as a successor to World of Warcraft has officially been canceled.
In an interview with Polygon, Blizzard CEO Mike Morhaime and Chris Metzen, Blizzard’s senior vice president of story and franchise development, discussed the cancellation of the project that was never officially announced, but well known to be in development for some time. “We had created World of Warcraft, and we felt really confident that we knew how to make MMOs,” said Morhaime to Polygon. “So we set out to make the most ambitious thing that you could possibly imagine. And it didn’t come together.
“We took a step back and realized that it had some cool hooks,” said Metzen. “It definitely had some merit as a big, broad idea, but it didn’t come together. It did not distill. The music did not flow. For all our good intentions and our experience and the pure craftsmanship that we brought together, we had to make that call.”
Blizzard is no stranger to canceling projects, with games like Warcraft Adventures and Starcraft Ghosts never seeing the light of day. Deciding to rather cut ties with a project that had been brewing for some time instead of releasing a product that wasn’t fun or incomplete to recover their financial investment is a decidedly admirable thing to do. Valuing their customers trust as part of their business is refreshing to see, especially with several debacles like Battlefield 4 and SimCity leaving a bad taste in many consumers mouths in the last year and a half.
The question is, what is next for Blizzard? Will World of Warcraft be supported for another ten years? Will the success of Hearthstone and Heroes of the Storm push the company to more free-to-play focused experiences? Only time will tell, but I’d like to hear your thoughts in the comments below.