Iga’s Bloodstained: Ritual of the Night’s New Video Shows Gameplay, Zangetsu,Technical Director

Koji Igarashi talks about the challenges of developing Bloodstained: Ritual of the Night with DICO's Technical Director.

on June 8, 2017 5:39 PM

Today Koji Igarashi’s ArtPlay released a new video about the upcoming Igavania game Bloodstained: Ritual of the Night.

The video focuses on DICO, a Tokyo-based developer that has been working with ArtPlay to develop the game, and more specifically on its unnamed Technical Director.

Interrogated by Iga himself, he talks about the challenges of developing a 2.5D game in Unreal Engine 4, and it’s definitely interesting to watch.

We hear how the developers are working on highlighting the good sides of both 2D and 3D games, being careful about avoiding to make a game that showcases the bad aspects of both.

As bonuses, we get glimpses on gameplay, that looks really nice, and another look at the 3D model of Zangetsu, that has been revealed a few weeks ago at Bitsummit in Kyoto.

You can check it out below, and if you want to see more, you can also enjoy a set of characters that were revealed fairly recently, and another gameplay video from January.

Bloodstained: Ritual of the Night is scheduled to launch in the first half of 2018 for PS4, Xbox One, PC, PS Vita and Switch. The Wii U version has been recently canceled in favor of the new Nintendo console.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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