Yesterday, post Destiny 2 gameplay reveal, IGN spoke with developer Bungie, who explained why the game is only 30 FPS on consoles, and revealed that even the PS4 Pro and all of its power wasn’t enough to run the game at 60 FPS.
More specifically, explanations came from writer Luke Smith and project lead Mark Noseworthy. According, to Smith, the PS4 Pro is “super powerful,” but not powerful enough to run Destiny 2 at 60 FPS. The reason? Well, according to Smith, the game’s “rich physics simulation where collision of players, networking, etc,” were and are the issue. That and CPU. Noseworthy adds:
“But there’s tons of GPU power in the PS4 Pro. That’s why we’re doing 4K, right? It’s on the CPU side. Destiny’s simulation, like we have more AI, more monsters in an environment with physically simulated vehicles and characters and projectiles, and it’s part of the Destiny magic, like that, like 30 seconds of fun, like coming around a corner and throwing a grenade, popping a guy in the head, and then you add like 5, 6, 7 other players in a public event; that is incredibly intensive for hardware.”
Destiny 2 is in development for PS4, Xbox One, and PC and is slated to launch on September 8th on the aforementioned platforms. The latter, the PC, is currently without a release date, and it appears it may not launch simultaneously alongside the console versions.
As you may know, a slab of Destiny 2 news arrived yesterday, including new gameplay details, a new story trailer, word of PC Battle.net exclusivity, and more. You can read all of our coverage of it here.