Destiny’s upcoming expansion The Taken King, is just a few days away, and creative director Luke Smith, revealed some interesting information about how they developed the King’s Fall raid.
Smith said that this the first time Bungie developed a raid this big, and that they started from the Hard difficulty, then working backwards to the Normal one. He also teased a “twist,” which he didn’t want to reveal or to talk about any further.
“You have to raise the bar. The raid team always has the challenge of having to push itself a little further because expectations continue to go up, you know? It’s our biggest raid to date – in terms of encounters, of spaces, of the conclusion. It is our most epic finale.”
“The way we developed King’s Fall was different to the other [raids], we developed Hard mode first this time, then scaled to Normal. And we have one more thing we’re not talking about yet that’s pretty special. It’s a twist I’m very excited about. It’s not just going to be Normal and Hard mode.”
The Taken King releases on September 15, so it won’t be long before we know what is this twist he is talking about.