The multiplayer beta of Call of Duty: Black Ops III is out for all platforms, allowing us to get a preliminary look on how the three versions stack up in terms of pure visuals.
In order to make our comparison, we shot a few screenshots of the game, portraying the same scene with a camera angle as close as possible (and since the maps tend to be a little crowded given their small size, you have no idea of what a pain it is to do it under fire).
At the top of each triplet, you’ll find the PC version, followed by PS4 and XBox One. To see the full resolution version of each picture, you can click on the link on each label. Then, in order to get the best comparison, flip between tabs on your browser.
As usual with our comparisons, the PC version has been captured at the maximum possible level of detail, in 1080p resolution.
First of all, we should keep in mind that we’re looking at a beta. Treyarch will surely spend more time refining the visuals and juicing every platform to its limits. Especially for Xbox One versions, developers seem to normally reach the final resolution and level of detail later in the development cycle, so we’ll most probably see improvements.
The PC version definitely brings in the eye candy compared to the other two. Texture definition, tessellation, shadows, ambient occlusion… everything is visibly superior. That said, the PS4 version holds up pretty well, even if definition can be noticeably lower if you pay close attention to detail.
The Xbox One version is left behind especially in terms of resolution and texture definition. That said, you need again to pay to attention to detail in order to notice the difference, and while playing it’s quite hard to pay mind to subtle differences. It’s far from a bad looking game even on Microsoft’s console.
Again, this is a beta, and Treyarch’s first game for the current generation of consoles. Still, the beta looks quite promising, and it’ll be interesting to see just how much better the final game will look, on all platforms.