Call of Duty: Black Ops III Gets Great New Screenshots and Information

on June 16, 2015 4:52 PM

Today Activision released the E3 press kit for Call of Duty: Black Ops III, including some lovely high resolution screenshots and information.

Below are the specialists revealed so far:

Callsign: Ruin
o Real Name: Donnie Walsh
o Bio: Raised in a military family in a tough neighborhood, he is fearless and headstrong, an infantry soldier through and through. He uses his unique abilities to rush into battle and surprise the enemy with sheer force.
o Weapon: Gravity Spikes – creates a devastating area of effect shockwave in the surrounding area.
o Ability: Overdrive – Initiates a burst of speed that accelerates all movement for a short period of time.

• Callsign: Seraph
o Real Name: Zhen Zhen
o Bio: Militant enforcer of the 54I crime syndicate’s rule of law. She is known for her focused and unflinching combat discipline, striking fear within the ranks of the cartel.
o Weapon: Annihilator – massive high-caliber revolver with penetration rounds.
o Ability: Combat Focus – triggers a bonus multiplier to score earned towards Scorestreaks for a period of time.

• Callsign: Outrider
o Real Name: Alessandra Castillo
o Bio: Developed keen observation skills growing up in the streets of the Favela, traversing the rooftops to watch the action of the city below, and this earned her a place in the ranks of the Brazilian Special Forces. She outsmarts enemies by finding them before they have a chance to know what hit them.
o Weapon: Sparrow – compound Bow w/explosive bolts and variable range.
o Ability: Vision Pulse – pings the surrounding area and tags the location of all enemies within range for a period of time.

• Callsign: Reaper
o Real Name: Experimental War Robot (EWR)
o Bio: Started as an expensive military R&D project to supplement Special Operations soldiers in the field, the EWR was a cutting-edge prototype combat robot, the most advanced in the
world at the time. Budget overruns and embarrassing political incidents left the project all but a resource for scrap metal, except for the one prototype that remained.
o Weapon: Scythe – robotic arm transforms into a high power Mini-Gun.
o Ability: Psychosis – Infiltrate enemy DNI systems to simulate three instanced decoy Reapers.

• Callsign: Prophet
o Real Name: David Wilkes
o Bio: Wilkes got his first set of cybernetic augmentations while serving in the British Engineering Corps. Five years and many upgrades later, he is the embodiment of cutting edge of human weaponry on the battlefield, using his superior technology to disrupt opponents’ tactics before moving in for the kill.
o Weapon: Tempest – Charge-shot weapon that fires an arc of electricity, shocking targets and chaining to all nearby enemies.
o Ability: Glitch – Flash back to a previous position with this system mod that hacks thebattlefield simulation grid.

• Callsign: Nomad
o Real Name: Tavo Rojas
o Bio: Last surviving member of an elite Rapid Deployment Force unit specialized in Jungle Warfare, Rojas has gone off-grid using his survivalist training to stay alive. At home in the wild, he uses his skills to turn the environment against his foes.
o Weapon: H.I.V.E. – Deploys pod traps which release a deadly swarm of nano drones when triggered.
o Ability: Rejack – Recover from near death by injecting a nanoparticle serum into the bloodstream.

We also get some information on customization:

ALL-NEW CUSTOMIZATION: Treyarch is taking weapon modification to a whole new level. With the new Gunsmith system, any weapon can be tailored to your preference with multiple models for each attachment, distinctive camos, and custom emblems. Multiple attachments and an optic can be added to weapons, giving you the opportunity to build out the ultimate weapon for battle. And on PlayStation 4, Xbox One, and PC, the new Weapon Paint Shop feature goes beyond the standard emblem editor and lets players create custom graphics that are displayed on the sides of their guns. With up to 64 layers and three sides to design, players will be able to create their own signature weapon variants with a practically infinite number of possible combinations.

And lastly, there are the maps announced so far:

Combine: Set in the remote Egyptian Sahara, this vertical farming and sustainability research facility plays fast and frenetic with tight interiors, an open middle and a dangerous flank path.
Hunted: This big game hunting lodge is situated beneath a waterfall in the lush mountains of Ethiopia, where rugged terrain opens up to long sightlines and a stealthy underwater pathway.
Stronghold: A high-tech Swiss chateau in the frozen, mountainous Alps, Stronghold has an asymmetrical design with a mix of exposed sightlines and tight, close quarters.
Evac: An abandoned emergency evacuation zone atop an overgrown rooftop in the middle of Singapore’s flooded quarantine zone.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.