Today during a Making of Call of Duty livestream, developer Sledgehammer Games revealed a myriad of new and exciting details about the multiplayer mode for its upcoming game Call of Duty: WWII.

Lets start with Divisions, which is replacing the create-a-class feature. Each Division will have its own unique play-style and weapons. Further, divisions will be customizable with the ability to swap out guns and equipment. One notable change is the absence of perks within each division.

Just like how the player has the ability to change classes mid-game in current Call of Duty's, players will have the option to the change their Division mid-game as well. Players are able to choose among the following Divisions: Airbourne, Armored, Mountain, Expedition or Infantry.

Airbourne is centered around a run-and-gun play style, Armored will be focused on a more aggressive play style, Mountain is where snipers will want to be, the Expedition is all about close-quarters combat, and Infantry will be the home to rifles and mid-range combat.

Next we have Headquarters, which is the new social space within Call of Duty: WWII's multiplayer mode. In this space, which has a cap of 48 people, players will be able to interact with each other in various ways. Sledgehammer Games said this mode evolved from the interactive lobbies featured in its last game Call of Duty: Advanced Warfare. The full list of features within this mode have not been revealed, but the developer did say that players can challenge others in 1v1 matches, as well as compete for a high score in a firing range.

Finally we have War. Success in this game mode hinges entirely on teamwork. During each match, players will have to either defend or attack certain objectives (for instance, a tank). It was also revealed that War will feature maps that can only be played in that specific mode, so don't expect to see normal Team Deathmatch, or Domination maps within War.

Sledgehammer also revealed the dates for the game's beta. You can check out the full schedule below:

PlayStation 4:

  • Starts: August 25th, 2017
  • Ends: August 28th, 2017

PlayStation 4 and Xbox One:

  • Starts: September 1st, 2017
  • Ends: September 4th, 2017

As of the time of this writing, a PC beta has not been announced.

Sledgehammer Games also commented on the inclusion of Nazi symbolism in the game. After a long discussion, the developer said it had decided to include the symbolism in the campaign in an effort to make it as historically accurate as possible, but that it won't be showing up in the game's multiplayer or zombie modes. During the livestream, Michael Condrey had this to say about the issue:

It's something we really wrestled with. You know there is this responsibility to balance what really happened in an authentic way, but, you know, we really need to be respectful for the victims in this very dark time in human history. This was a massive war, a global conflict. 100,000,000 people perished in this. So, ultimately we decided that Nazi symbols like the swastika had a place in our campaign, to be historically accurate...But in our multiplayer and zombies, this a global community, this a global community where the experience is visceral and intense, and we didn't feel like it was appropriate there. It's a dark symbol, and we have to be really respectful and mindful of the customs and regulations of different territories, and we wanted the whole community to play together...

The developer also confirmed that the next Making of Call of Duty livestream will feature and inside look at the game's Zombie mode. As of the time of this writing, it's unknown when exactly that livestream will occur.

Yesterday during Sony Interactive Entertainment's E3 press conference, Activision revealed a brand new multiplayer trailer for the game.

Call of Duty: WWII will hit store shelves on November 3rd, 2017, and will be available for PlayStation 4, Xbox One, and PC.