Capcom’s Deep Down and its Engine Were Born from Studying the PS4 and from Pressure Due to Western Quality

on August 12, 2013 5:44 PM

Capcom’s Executive Corporate Officer and Director Katsuhiko Ichii shared today some of the elements that contributed to the publisher’s upcoming PS4 game Deep Down as part of an interview on Famitsu.com:

Different ideas for Deep Down bubbled up while we were studying the hardware of the PS4. In the future we’ll release a a variety of information about it, but it’ll be a very unique title.

He also elaborated on the origin of Deep Down‘s Engine, Panta Rhei.

Working on new hardware is a commitment, and has become a considerable investment (laughs). However, we’re Capcom, so we should always compete at the top level on a global scale. At E3 last year I felt there was an amazing increase in quality between the titles by European and American developers. To be honest, I felt very impatient. It was enough to gather the staff during E3 in an emergency meeting to tell them “We’re in trouble, at this rate we’ll be left behind” (laughs).

In the end this is just further evidence that competition is the mother of innovation. It’s always good for developers to feel the pressure in order to be driven to improve themselves and their work. Will Deep Down be one of the first successful PS4 titles? Will it manage to compete on par with the western titles that compelled Capcom to work on a completely new engine? We’ll have to wait and see about that, but what we’ve seen so far is pretty promising.

 /  Staff Writer
A Reviews Editor at DualShockers who is always looking to improve her writing and delve deeper into the industry. She is shamelessly in love with JRPGs and can easily rack up 100+ hours from level grinding alone. Even though she graduated from Hofstra University with a B.A. in Public Relations, her talent and wisdom (read: blind luck) landed her a job at DualShockers, where she continues to plot her escape by betraying their secrets for power and world domination.
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