Naughty Dog Artist Talks About Working at the Studio, PS4, and How Uncharted 4 Will Blow Your Socks Off

Naughty Dog Artist Talks About Working at the Studio, PS4, and How Uncharted 4 Will Blow Your Socks Off

Back in July we introduced the lovely work of Andrew Maximov, one of the newest artists hired at Naughty Dog, and currently working on Uncharted 4: A Thief’s End. ...Read More

Xbox Japan GM: Many More Japanese Games Coming to Xbox One; Customers Satisfied with the Console

Xbox Japan GM: Many More Japanese Games Coming to Xbox One; Customers Satisfied with the Console

The launch of the Xbox One in Japan has come and gone, but Microsoft definitely isn’t done promoting the console in the archipelago of the raising sun. ...Read More

Interview: Battleborn Creative Director Randy Varnell Introduces Us to Gearbox’s Latest IP

Interview: Battleborn Creative Director Randy Varnell Introduces Us to Gearbox’s Latest IP

Battleborn is the newest IP to come out of Gearbox Software. Last week, we had the opportunity to catch up with the game’s creative director Randy Varnell to ...Read More

Terminally Ill Man Flies by Playing Destiny on PS4; Teaches Us All What it Means to Be Gamers

Terminally Ill Man Flies by Playing Destiny on PS4; Teaches Us All What it Means to Be Gamers

It all started on the official Bungie Forums. Just before the launch of the game I came across the message of a gamer just like me ...Read More

Star Citizen’s Latest Ship has 100,000 Polygons, 4096 Texture Resolution; Visual Damage Saves Over Time

Star Citizen’s Latest Ship has 100,000 Polygons, 4096 Texture Resolution; Visual Damage Saves Over Time

We already know that Star Citizen looks absolutely amazing, and at Gamescom we had a chance to catch up with Cloud Imperium Games’ Technical Designer and resident CryEngine ...Read More

Far Cry 4 Interview – The Secrets of Shangri-La Unveiled: Backstory, Level Design, Cross-Gen and More

Far Cry 4 Interview – The Secrets of Shangri-La Unveiled: Backstory, Level Design, Cross-Gen and More

Far Cry 4 will include a series of intriguing missions set in the mythical realm of Shangri-la, which will serve as a way to tell the backstory of the game’s world in a quite original way. ...Read More

Shadow Realms Creative Director Talks Inspiration, Gameplay and Console Ports for BioWare’s New RPG

Shadow Realms Creative Director Talks Inspiration, Gameplay and Console Ports for BioWare’s New RPG

To the surprise of almost no one, considering the weeks of teasing, BioWare and Electronic Arts announced Shadow Realms at Gamescom, a 4 vs 1 online RPG set ...Read More

The Witcher 3 VFX Artist Unveils the Technomancy that Will Make the Game Look Great on All Platforms

The Witcher 3 VFX Artist Unveils the Technomancy that Will Make the Game Look Great on All Platforms

When they get an interview opportunity, most try to grab the Game Director or the Producers due to their bird’s eye view on most aspects of the game. ...Read More

Insomniac CEO Waxes Poetic on Xbox One Exclusive Sunset Overdrive, the White Bundle and Much More

Insomniac CEO Waxes Poetic on Xbox One Exclusive Sunset Overdrive, the White Bundle and Much More

At Gamescom Microsoft announced the white Xbox One bundle with Sunset Overdrive, and we caught up with Insomniac Games CEO Ted Price to ask him about it, and to get more information on the upcoming game. ...Read More

Dan Greenawalt Talks Forza Horizon 2, Xbox One’s Improvement, Weather and More; Praises Project CARS

Dan Greenawalt Talks Forza Horizon 2, Xbox One’s Improvement, Weather and More; Praises Project CARS

Dan Greenawalt is the brilliant mind behind the Forza Motorsport franchise, and a legend among racing game fans. At Gamescom we took the chance to have a chat ...Read More

Ninja Theory Talks Hellblade: Explains PS4 Temp Exclusivity, Team Size, “AAA Indie” Ambitions and More

Ninja Theory Talks Hellblade: Explains PS4 Temp Exclusivity, Team Size, “AAA Indie” Ambitions and More

After a long silence Ninja Theory came out at Gamescom with the announcement of Hellblade, which they define an “AAA indie” game and is going to debut only on PS4, at least initially. ...Read More

Halo Boss Bonnie Ross Talks Xbox One Focus, Halo 5, Master Chief Collection PC Rumors and More

Halo Boss Bonnie Ross Talks Xbox One Focus, Halo 5, Master Chief Collection PC Rumors and More

During the post-show of Microsoft’s Gamescom press conference I had a chance to interview the charming 343 Industries Studio Head Bonnie Ross, who provided quite a few interesting ...Read More

Final Fantasy XIV’s Naoki Yoshida Interview: Expansion, Xbox One Version, DirectX 11 Client and Much More

Final Fantasy XIV’s Naoki Yoshida Interview: Expansion, Xbox One Version, DirectX 11 Client and Much More

When you think about Final Fantasy XIV: A Realm Reborn, especially if you are a veteran of the game, it’s difficult not to think about Producer and Director ...Read More

Naughty Dog Animator Releases Amazing Dante’s Inferno CGI Fan Video, Explains its Creation

Naughty Dog Animator Releases Amazing Dante’s Inferno CGI Fan Video, Explains its Creation

Tal Peleg works at Naughty Dog as a Senior Cinematic Animator, and besides being one of the developers behind The Last of Us (you could also be aware ...Read More

Plants vs. Zombies: Garden Warfare “Looks Great on PS4 at 1080p, 60 FPS:” Interview with Owen Johnson

Plants vs. Zombies: Garden Warfare “Looks Great on PS4 at 1080p, 60 FPS:” Interview with Owen Johnson

Plants vs. Zombies: Garden Warfare is soon going to hit the PS4 and the PS3 on August 19th, and our Al Zamora had a chat with Plants Vs. ...Read More

Sony Santa Monica Unannounced Game’s Lead Concept Designer Talks About His Work at God of War’s Studio

Sony Santa Monica Unannounced Game’s Lead Concept Designer Talks About His Work at God of War’s Studio

A few days ago we featured the artwork of Jung Park, Lead concept designer of God of War Ascension currently working on the same role on ...Read More

Interview: Jacquelyn Boshoven on Bringing Accessibility to MOBAs in Strife

Interview: Jacquelyn Boshoven on Bringing Accessibility to MOBAs in Strife

With the rise of Dota 2, League of Legends, and the highly-anticipated Heroes of the Storm on its way, the time for MOBAs and the competitive eSports scene ...Read More

Interview: Jason Paul Talks Bringing PC and Consoles Together Through NVIDIA Shield

Interview: Jason Paul Talks Bringing PC and Consoles Together Through NVIDIA Shield

PAX East 2014 featured plenty for those that love PC gaming to admire and look at – accessories, equipment, gear, and upgrades for great gaming rigs and beastly PC models. ...Read More

Interview: Taking a Look at the Gravity-Defying Absurdity of Borderlands: The Pre-Sequel!

Interview: Taking a Look at the Gravity-Defying Absurdity of Borderlands: The Pre-Sequel!

While crowds waited in lines at the Boston Convention and Exhibition Center last weekend at PAX East, many titles like Transistor, Watch Dogs, Evolve, and more drew plenty ...Read More

Interview: Andrew Zoboki on Bringing Simplicity to the Complex RTS in Grey Goo

Interview: Andrew Zoboki on Bringing Simplicity to the Complex RTS in Grey Goo

While titles like Watch Dogs and Evolve drew plenty of attention among the crowds of PAX East 2014, developer Petroglyph Games showed off their own unique RTS title, ...Read More

Interview: Trendy Entertainment’s Philip Asher Talks About Multiplayer Mayhem in Dungeon Defenders II

Interview: Trendy Entertainment’s Philip Asher Talks About Multiplayer Mayhem in Dungeon Defenders II

PAX East 2014 brought plenty of big titles to look forward to in the coming months of the year on all platforms, but Trendy Entertainment made sure to ...Read More

Interview: Blizzard’s Matthew Berger and Julia Humphreys on Bringing the Nightmares of Diablo III to PS4

Interview: Blizzard’s Matthew Berger and Julia Humphreys on Bringing the Nightmares of Diablo III to PS4

Diablo made its big return in 2012 with the release of Diablo III on PC and Mac, followed by a later release on PS3 and the most recent ...Read More

Interview: Greg Kasavin Discusses New Ideas and a New World in Transistor

Interview: Greg Kasavin Discusses New Ideas and a New World in Transistor

PAX East 2014 featured plenty of heavy hitters and big upcoming games, with titles like Evolve, Watch Dogs, and The Evil Within present to show off plenty of ...Read More

Interview: Design Producer Stephan Frost on What Makes Wildstar a Unique and Fun MMO

Interview: Design Producer Stephan Frost on What Makes Wildstar a Unique and Fun MMO

While at this year’s PAX East I got the chance to spend time with Carbine Studio’s Design Producer Stephan Frost who works on the upcoming MMO, Wildstar. In ...Read More

Community Manager Josh Olin Tells Us What Makes Evolve a Unique Experience

Community Manager Josh Olin Tells Us What Makes Evolve a Unique Experience

At Pax East 2014, the upcoming first person shooter Evolve seemed to be the talk of the show. And with good reason, as it aims to set itself ...Read More

Interview: Asger and Bo Strandby Say Project Totem is Perfect “Within Slapping Distance” at PAX East 2014

Interview: Asger and Bo Strandby Say Project Totem is Perfect “Within Slapping Distance” at PAX East 2014

While more and more titles released are focusing on creating better online experiences for players in various communities, couch co-op still thrives well, and brothers Asger and Bo ...Read More

Interview: Matthew Marteinsson on Invisible, Inc. and Stealth at PAX East 2014

Interview: Matthew Marteinsson on Invisible, Inc. and Stealth at PAX East 2014

With games like Mark of the Ninja, Dishonored, and Splinter Cell: Blacklist bringing back stealth in a big way, Klei Entertainment is set to return with a new ...Read More

An Hour With Michael Pachter: a Talk on PS4, Xbox One, Wii U, Titanfall’s Exclusivity, Morpheus and More

An Hour With Michael Pachter: a Talk on PS4, Xbox One, Wii U, Titanfall’s Exclusivity, Morpheus and More

We spent almost a whole hour chatting with Wedbush Securities Analyst and crystal ball holder extraordinaire Michael Pacher, who gave us his opinion about quite a few different ...Read More

Interview: Team Ninja Creative Director Talks About Creating a Fun Game With Yaiba: Ninja Gaiden Z

Interview: Team Ninja Creative Director Talks About Creating a Fun Game With Yaiba: Ninja Gaiden Z

Yaiba: Ninja Gaiden Z will be launching on March 18th for Xbox 360 and PS3 and for Steam on March 21st. For the occasion, I was able to ...Read More

Interview: Raphael Van Lierop on Creativity, Artistic Direction, and Voice-Acting in The Long Dark

Interview: Raphael Van Lierop on Creativity, Artistic Direction, and Voice-Acting in The Long Dark

If you follow games that are being crowd-funded via Kickstarter, then you have probably come across Hinterland Games and their inaugural title, The Long Dark, which utilized the ...Read More

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