2 Interviews

Fire Pro Wrestling World Interview — Director Talks Reviving the Series and Community Support

Fire Pro Wrestling is a series that has been receiving a steady stream of new entries since 1989, with the last main title, Fire Pro Wrestling Returns, releasing in 2007. Although there was an Xbox Live Arcade ...Read More

on April 24, 2017 2:00 PM
4 Interviews

Tokyo Sandbox Interview: Organizer Talks Creating an Event for Game Developers in Tokyo and More

Kulabo CEO Kevin Lim gives the gist of what it takes to organize a prominent developer-facing gaming event in Tokyo. ...Read More

on April 15, 2017 12:14 PM
1 Interviews

Blackwood Crossing Interview — Director Alice Guy Talks Creating Emotional Story-Driven Games and Bringing a Fantasy World to Life

DualShockers got in contact with PaperSeven managing director Alice Guy to talk about their first game Blackwood Crossing on PS4, Xbox One, and PC. ...Read More

on April 4, 2017 1:46 PM
5 Interviews

The Surge Interview — Deck13 on Customization, Gameplay, Combat, Character Progression and More

Deck13's Managing Director Jan Klose discusses upcoming hardcore action RPG The Surge, addressing PS4 Pro and Project Scorpio Support, the Nintendo Switch, and modding. ...Read More

on April 4, 2017 1:23 PM
2 Interviews

What Remains of Edith Finch Interview — Creative Director Ian Dallas on Creating Interactive Short Stories

Taking inspiration from magical realism and literature, Giant Sparrow's Ian Dallas shares more on the interactive stories of What Remains of Edith Finch. ...Read More

on April 3, 2017 2:45 PM
11 Interviews

Bulletstorm: Full Clip Edition Interview — Gearbox Publishing on Bringing Back a Cult Classic

Gearbox Publishing's Meredith Hershey and Vincent Slaven offers their insights on bringing back Bulletstorm for a new audience in the current generation. ...Read More

on April 3, 2017 9:00 AM
1 Interviews

Snake Pass Interview: Sumo Digital on Thinking Like a Snake and Nintendo Switch Development

The recently-released Snake Pass has a unique twist on 3D platforming, with Sumo Digital's David Dino offering insights on how to "think like a snake." ...Read More

on April 2, 2017 1:19 PM
5 Interviews

Inti Creates Interview – CEO Takuya Aizu Talks 2D Platformers, Blaster Master Zero, and Gal*Gun

DualShockers sits down with Japanese developer Inti Creates to discuss their plans for 2017 including Blaster Master Zero, Gal*Gun, and new tech. ...Read More

on March 25, 2017 11:00 AM
23 Interviews

Final Fantasy XIV Stormblood Interview: Naoki Yoshida Talks Expansion, Improvements, Paladin and More

Final Fantasy XIV Producer and Director Naoki Yoshida shares details on the upcoming expansion Stormblood. ...Read More

on March 22, 2017 5:07 PM
0 Interviews

Conan Exiles Interview – Director Talks Updates, New Biome, Xbox One, Thralls, Mounts, Purge and More

Conan Exiles Director Joel Bylos talks about several aspects of the future of the game in an hour-long chat. ...Read More

on March 19, 2017 11:09 AM
21 Interviews

XSEED Interview – Executive Vice President Ken Berry Talks PC Initiative, Localization, and Upcoming Games

DualShockers speaks with XSEED's Executive Vice President Ken Berry to talk about what's to come from the publisher in 2017. ...Read More

on March 14, 2017 3:01 PM
4 Interviews

Warhammer 40,000: Dawn of War III Interview: Director Talks Multiplayer, Modern RTS, and Future Support

Recently, Warhammer 40,000: Dawn of War III was given its a launch date on April 27th for PC. The high action RTS sequel to 2011's Dawn of War II attempts to improve and build upon the game's ...Read More

on March 9, 2017 6:16 AM
2 Interviews

Daymare: 1998 Interview: Reviving the Dead with Invader Studios

Invader Studios talks with us about where the survival horror genre has gone and how they are attempting to rekindle that flame in the 21st century. ...Read More

on March 4, 2017 12:03 PM
0 Interviews

Use Your Words Interview: Brent Black and Julian Spillane on Making Party Games for Your Unfunny Friends

Developers Brent Black and Julian Spillane share more on creating Use Your Words, billed as "the party game for funny people and their unfunny friends." ...Read More

on February 27, 2017 11:00 AM
6 Interviews

Suda51 Interview — Returning to The Silver Case and Reviving Goichi Suda

Suda51 talks about his return to The Silver Case world and how he felt writing additional continent for the PS4 release. ...Read More

on February 17, 2017 11:10 PM
3 Interviews

Danganronpa Interview — Director Talks PlayStation 4, V3 Endgame Surprises and More

It seems that, whether you're a fan of visual novels or not, every gamer know what Danganronpa is. The series' star is a bi-colored black and white bear with an evil agenda of forcing students to get ...Read More

on February 17, 2017 11:01 PM
0 Interviews

Games of Glory Interview: The Lightbulb Crew CEO talks PS4/PC Cross-Play, Free to Play and Much More

The Lightbulb Crew CEO Anders Larsson talks about the team's upcoming title Games of Glory for PS4 and PC. ...Read More

on February 13, 2017 2:22 PM
159 Interviews

Final Fantasy XV Mega-Interview: First Look at Character Creation, Future of the Game, DLC and Much More

Final Fantasy XV Director Hajime Tabata provides plenty of answers to our questions about the future of the game, also providing the first glimpse on the ability to create our own avatar. ...Read More

on February 8, 2017 12:12 PM
1 Interviews

Akash: Path of the Five Interview — Truant Pixel Talks The State of Otome, Being an Indie and Nintendo Switch

Truant Pixel sits down with us to discuss their upcoming PlayStation 4 title visual novel -- Akash: Path of the Five. While we are at it, we talk about the constraints of being indie in a niche genre, developing for future consoles and more. ...Read More

on January 25, 2017 11:00 AM
31 Interviews

Ace Combat 7 Interview: Producer Talks PS4 Pro, VR, Fictional World, Ace Combat 4/5 Comparison and More

Allowing players to once again take to the skies above the fictional world of Strangereal, Ace Combat 7 is the first numbered sequel for the franchise in ten years. Returning to produce from Project Aces is Franchise ...Read More

on December 15, 2016 2:47 PM
1 Interviews

For Honor Interview: Creative Director Jason VandenBerghe and Telling a Story of Combat

Great warriors have echoed throughout the ages, as countless wars have been won by factions such as Vikings, Samurai, and Knights for hundreds of years. Thanks to the creative team at Ubisoft Montreal, next year's upcoming action ...Read More

on December 14, 2016 12:00 PM
2 Interviews

Final Symphony Interview: Bringing the Music of Final Fantasy to Life

When it comes to gaming and music, many titles have offered sounds and tracks that have kept gamers listening to their soundtracks and scores well after completing the actual game itself. This is especially true when it ...Read More

on December 12, 2016 11:00 AM
4 Interviews

The Flame in the Flood Interview — Founder Talks PS4 Release, Going Indie, and More

In a surprise announcement, The Flame in the Flood: Complete Edition -- definitive edition to this year's Xbox One/PC indie darling -- was announced yesterday for PlayStation 4. A more "survivalist" take on the ever-growing Survival genre,  ...Read More

on December 3, 2016 6:00 PM
1 Interviews

The Little Acre Interview: Bringing Point-And-Click Adventures to a New Generation

Pewter Games Studios is an indie game developer based out in Dublin, Ireland. Currently, the team is hard at work on their first game, a point-and-click adventure titled The Little Acre, coming to PlayStation 4, Xbox One, ...Read More

on December 1, 2016 3:52 PM
5 Interviews

LET IT DIE Video Interview with Game Director Hideyuki Shin

Recently I was given the chance to go hands-on with LET IT DIE, the latest game from developer Grasshopper Manufacture. You can read about my time with the game, totaling nearly three hours, in a separate article. ...Read More

on November 23, 2016 12:20 PM
1 Interviews

Birthdays the Beginning Interview: Creator Talks Development, God Simulation, and Endless Collaborations

Birthdays the Beginning is a unique and dream-like god simulator where players get to create their own environment and shape the world as they see fit. At the helm of development of the game is Harvest Moon ...Read More

on November 13, 2016 9:23 AM
6 Interviews

God Wars Interview: Director Talks Gameplay, Inspiration, Story, Platforms and More

Kadokawa Games' God Wars: Future Past will be released in the west in early 2017 courtesy of NIS America, but not a whole lot is known about the game just yet. ...Read More

on October 30, 2016 2:49 PM
0 Interviews

Plants vs. Zombies Heroes Interview: Creative Director Talks Strategy

PopCap Games and Electronic Arts' latest mobile game, Plants vs. Zombies Heroes, has been out nearly a week. Trying to carve out a market share against heavyweight contenders like Hearthstone and the upcoming Gwent: The Witcher Card ...Read More

on October 28, 2016 11:40 AM
0 Interviews

Watch Dogs 2 Interview: Director Details Tone and Gameplay Improvements

Watch Dogs 2 brings the corruption and computer hacking skills the series is known for to the bay area, coming to PlayStation 4 and Xbox One on November 15 and PC on November 29. ...Read More

on October 26, 2016 1:50 PM
1 Interviews

Code: HARDCORE Interview – Director Taks Mecha, Animation, Development, Consoles and More

Code: HARDCORE is a definitely interesting mecha-themed 2D platformer/shooter, that appeared on Kickstarter a little more than a month ago. Since then, it has earned a nice following and gathered over twice its initial funding goal of  ...Read More

on October 24, 2016 6:49 PM