Check Out CD Projekt RED’s Presentation at Siggraph 2013, Explaining The Witcher 3’s Real Time Rendering

on August 12, 2013 10:14 AM

CD Projekt RED’s Lead Engine Programmer Balazs Torok and Lead Technical Artist Krzysztof Krzyscin held a technical panel at Siggraph 2013 titled “Advances in Real-Time Rendering Course”, explaining in depth the technology behind the RED Engine and their upcoming title The Witcher 3: Wild Hunt.

The presentation slides, that you can download here in Power Point format, are extremely interesting, and are a must see whether you’re interested in the tech itself or you just want to check out some shiny work-in-progress models and renders of The Witcher 3. If you don’t have a program that reads the Power Point format, you can just grab Open Office. Believe me, this presentation is worth the download.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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