Check Out Four Minutes Of The 80’s Inspired Indie Space Horror Game, Routine

on June 25, 2013 5:48 PM

Lunar Software’s Routine, if you haven’t heard about it, is an 80’s vision of the future set on an abandoned Moon Base, taking the first person survival horror genre and injecting it with an emphasis on exploration, running, hiding, defending, and perma-death. The game is said to be a non-linear experience, one that let’s you explore at your leisure as you try to uncover the data behind the strange disappearance of the Lunar Research Station’s personnel.

The game is supposed to allow full body awareness (whether this is a feature of the supported Oculus Rift device is unknown), Deadzone aiming, have no HUD, health bars or point system, and will encourage you to stay alive as long as you can. Routine will also have hidden areas, randomized environment hazards, A.I. locations and floppy disks to update the software for the player’s Cosmonaut Assistance Tool.

The gameplay footage and screenshots you see below are all from an alpha build of the game, built by a team of four people on the Unreal Engine 3. The game is set to release to PC and Mac sometime this year. You can follow the game’s progress through the Routine website, Lunar Software’s Facebook page, or Lunar Software’s Twitter.

 

 /  Features Editor
Born and raised in video games and "geek culture," Masoud has been bred off of fantasy worlds his entire life and doesn't see anything wrong with that. He loves RPGs (especially TRPGs), sandbox games, the sci-fi genre, dieselpunk, art deco, and anything that allows him to create. Having graduated from John Jay College with a degree in English and a minor in Creative Writing, Masoud hopes to one day pen the same novels, comics, movies, and video games he enjoys escaping into when the real world gets too boring.