The next Super Smash Bros. is nearly set to arrive on 3DS, and now will be the time to start placing your wagers on which character you think will be victorious: luckily, you can put in your bets right into the game with some new updates coming to its variety of modes.
New screenshots from game director Masahiro Sakurai have revealed that the “Classic Mode,” where players fight in stage after stage against other characters like a typical “Arcade” mode in other fighters, will be featuring a new update from previous Super Smash Bros. titles. Specifically, Sakurai revealed that the difficult of the “Classic Mode” is now based on the “Fiend’s Scale,” a sliding scale that allows players to bet their in-game coins and adjust how much gold they want to bet for the mode: the more gold placed on a bet, the harder the matches will be, and the more gold will be rewarded, in turn.
For those that happened to play Kid Icarus: Uprising, released for the 3DS back in 2012, the new difficulty slider should be familiar as it is taken almost exactly from that title, which was also under the helm of Sakurai under his Project Sora development team. Sakurai elaborated further on the changes to Classic Mode’s difficulty, stating:
“The more gold you put onto the Fiend’s Scale, the harder the battles will be. In return, your rewards will get better and more abundant. The best way to earn gold fast is to win Classic battles on higher intensity.”
Super Smash Bros. for 3DS releases on October 3rd, 2014, followed by the release of Super Smash Bros. for Wii U in Holiday 2014.