Co-Op Demo for Capcom’s Lost Planet 2 Dated

on August 14, 2009 11:16 AM

Who does not like Co-op play? I actually believe it is a lost art in gaming, especially for split screen co-op. That is why we just received some great news that Lost Planet 2 co-op demo will be available for download on August 19th. Gold members will get a slight edge and get the demo a few days earlier than their free brothers, Silver members. Capcom adding in 4 player co-op for Lost Planet 2 is a great addition, the original was quite good, but just did not stand out in a sea of giant games. Get ready and find 3 friends to get your Lost Planet action in, I know I will.

Here is the official info from Capcom:

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Starting on August 19 (the first day of GamesCom in Cologne, Germany), Xbox 360 action fans will be able to download the co-op demo for Lost Planet 2 that Capcom has been showing at events such as E3, Comic-Con and GamesCom. Live Gold members will have first crack at the demo on August 19, while Silver level members will be able to take part on August 26.

Xbox LIVE Gold subscribers around the world will be able to experience the desperate battle against the enormous G-Type Salamander Akrid boss in online, co-operative shoot outs. Utilizing a host of weapons scattered through out the arena, squads of up to four players will face off against the huge monster in an attempt to bring it down. Players can assault the Salamander in a number of ways, from shearing off its legs to actually being swallowed and fighting their way out from the inside! Superior firepower comes in many flavors, including numerous beam and projectile weapons and several Vital Suit robotic combat units that up to three players can ride at once. There are new support weapons which allow teammates to boost attack and defense abilities, while players can share life-giving thermal energy amongst injured members of their squad. Additionally, the new Dash feature allows players to sprint for short distances, bringing greater speed to combat.

The demo is a brief glimpse into the world and possibilities of Lost Planet 2, highlighting the range of weaponry available to players while showing off the high definition graphical capabilities of MT Framework 2.0, the latest version of Capcom’s proprietary 3D game engine. The first generation of MT Framework powered Capcom games like Dead Rising, the original Lost Planet and Devil May Cry 4, while an updated 1.5 version made possible the award-winning visuals of Resident Evil 5.

The next installment in the popular action series returns in Lost Planet 2, sequel to the 2.3 million selling Lost Planet: Extreme Condition. Lost Planet 2 will offer deeper insight into the world of E.D.N III and the uncertain fate of future mankind. A decade has passed since the first game, and the face of E.D.N. III has changed dramatically. Terraforming efforts have been successful and the ice has begun to melt, giving way to lush tropical jungles and harsh unforgiving deserts. Players will enter this new environment and follow the exploits of their own customized snow pirate on their quest to seize control of the changing planet.

Players will control their heroes across 6 interconnected episodes, creating a truly unique interactive experience that changes depending upon the actions of the players involved. With this concept, players will have the opportunity to engage in the story in a much more dynamic way as plot threads evolve from different players’ perspectives.

Beyond the deep single player mode, Lost Planet 2 is loaded with extensive multiplayer modes. The intense and action packed campaign mode comes with the ability to form teams of up to 4 players online to clear mission objectives with friends. The grappling hooks that made the gameplay in Lost Planet a true 3-D experience are back, allowing gamers to gain tactical advantage by quickly scaling buildings and other obstacles that have become exposed by the wide range of environmental changes to the world of E.D.N. III.

 /  Co-Founder
Al has been gaming as long as he can remember and will continue to game until his fingers break off or video games cease to exist. A New York native born and raised he crashed into the gaming journalism scene in 2006. Since then he has become the on air personality for DSTV and loves every second of cursing while interviewing developers about serious topics. Aside from being a gamer he also has a B.S. in Chemical Engineering that does not help in the gaming world but does provide for fun stories when people say "what?".Favorite games: Contra (NES), Mega Man II (NES) and Final Fantasy III (SNES)
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