COD: Ghosts on Xbox 360/PS3 Will Have “Most of the Tech” of The Next-Gen Versions

on August 15, 2013 8:59 AM

Fret not, Call of Duty fans: the latest entry in the series may indeed be coming to the next-gen consoles, but luckily it seems that the differences between both versions won’t be all that drastic, according to developer Infinity Ward.

Set for release this fall on current-gen consoles and at a later date for Xbox One and PS4, Mark Rubin (Executive Producer at Infinity Ward) spoke in an interview with IGN and detailed the technical specs for Call of Duty: Ghosts, the newest entry in the long-running shooter franchise.

Speaking on the differences between the current and next-gen versions, Rubin assured that the two versions of the game will apparently have cosmetic differences, but otherwise be very similar. Rubin stated:

“Most of the tech that we’ve put into the new engine will be available on current-gen. There’s some obvious tech that isn’t and can’t be, like the Sub-D, the displacement mapping and the real-time lighting. That’s stuff that is beyond the capabilities of current-gen systems. We spent a lot of time trying to get some of the next-gen features that we were working on into current-gen.”

Specifically, Rubin mentioned the team’s efforts to transfer their developments in sound design from the next-gen version of Call of Duty: Ghosts and implementing that into the Xbox 360 and PS3 versions.

“A good [example] for instance is audio. We created a brand new audio engine for next-gen. [It] had ADSR reverb in real-time so it’s modeling your environment as you move through it: the locational battle chatter, the reactive emitters where, when I throw a grenade, basically the explosion causes other things in the world to move and shake and create noise. So you’ll hear things rattling things behind you even if there was a grenade in front of you. All of that was built into a new engine that we made for next-gen systems but once we had done it for next gen we went back and said we want to try and make this work for current-gen as well. We want to give current-gen players as much of the tech that we’re putting in as we can, so I’m very happy that we actually – for the audio stuff especially – we were able to get that in the new engine for current-gen as well.”

Infinity Ward went further into detail yesterday with the reveal of the multiplayer components of Call of Duty: Ghosts, along with the added news that player progress and stats, along with Season Pass content and purchases, will also carry over from the current-gen versions to the Xbox One and PS4 versions as well.

Get your attack dogs ready, folks.

Call of Duty: Ghosts releases for Xbox 360, PS3, Wii U, and PC on November 5th, with an Xbox One and PS4 release date to be announced.

 /  Features Editor
Ryan is the Features Editor at DualShockers, with over five years' experience in the world of video games culture and writing. He holds a BA in English & Cinema from Binghamton University, and lives in New York City.
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