Command & Conquer 4 Beta Open Beta is Now Open

on February 1, 2010 2:47 PM

While I’m writing this, you can bet your butt that I’m signing up for Command Conquer 4’s open beta, which has been made “open” today. So any RTS fans, or hardcore Command & Conquer fans, should be heading to game’s official website and get their sign-ups on.

If anyone recalls, there was only one way of getting any playtime with Command & Conquer 4: Tiberian Twilight – which was through a closed beta program. Now, however, anyone can join in the process of playing through the open beta by just signing up. Are you excited? I am, I am! I’m an avid fan of strategy games that test my tactical genius. Command & Conquer, throughout the franchise’s lifespan, has provided a bit of that with a helluva ton of fun.

The press release is listed below.

LOS ANGELES–(BUSINESS WIRE)–Electronic Arts Inc. (NASDAQ:ERTS – News) today announced that PC gamers worldwide can get early hands-on experience with Command & Conquer™ 4 Tiberian Twilight by joining the open multiplayer beta before the game’s release in North America on March 16 and in Europe on March 19, 2010. The multiplayer beta gives players a unique opportunity to experience all-new RTS gameplay in the game’s new, fast-paced, strategic 5v5 multiplayer mode across four different maps. Gamers can get access to the beta by signing up at http://www.commandandconquer.com/news/get-cc-4-public-beta.

“We could not be more excited to give fans a taste of what’s in store for Command & Conquer 4 Tiberian Twilight with the new multiplayer beta,” said Lead Designer, Samuel Bass. “Players can expect the fast-paced strategic RTS action they’ve come to know and love in the Command & Conquer franchise augmented with new gameplay elements that really ratchet up the intensity, especially in our 5v5 multiplayer modes.”

The Command & Conquer 4 Tiberian Twilight open multiplayer beta features four maps including the new Afflicted Arena. This new map features a once lush, Polynesian landscape transformed into a military dock by the Global Defense Initiative (GDI) and currently besieged by Brotherhood of Nod forces aiming to claim the tactically important location and take control of the Pacific Rim. Players in the roles of the Offense, Defense and Support classes will engage in strategic battles to win key vantage points across the map and secure a majority of the TCN Hubs to take control of this vital location. Experience earned through the new Persistent Player Progression system during the multiplayer beta period will be transitioned to the full game upon its release.

Command & Conquer 4 Tiberian Twilight brings the 15 year-long fan-beloved Tiberium saga to an epic and stunning conclusion, giving players a new innovative and compelling strategic gameplay experience through the epic battles between the GDI and the Brotherhood of Nod, with its enigmatic leader Kane. With its new experience and class-based systems that are persistent across all game modes, Command & Conquer 4 Tiberian Twilight sticks to the action-packed gameplay fans have come to love while offering them entirely new ways to play Command & Conquer. Whether conquering alone, in co-op mode or in an all-new 5v5 objective-based multiplayer mode, Command & Conquer 4 Tiberian Twilight delivers an innovative social real-time-strategy experience never seen before in a Command & Conquer game.

Pre-orders* are now available at http://www.commandandconquer.com/preorder and include the official soundtrack of Command & Conquer 4 Tiberian Twilight, as well as an exclusive bonus mission.

Command & Conquer 4 Tiberian Twilight is being developed for the PC at EA Los Angeles and will be available in North America on March 16th 2010 and in Europe on March 19th. The game has not yet been rated by the ESRB or PEGI. For more information about the game, and the multiplayer beta please visit www.commandandconquer.com or follow the community and development team on Twitter at http://twitter.com/ea_apoc.

 /  Co-Founder
Born and raised in New York City, Yaris is one of three co-founders at DualShockers. Gaming since the inception of Nintendo in the 80's, he has grown to avidly appreciate games of every genre, maturing his preference specifically now to third-person action games, first-person shooters and JRPGs. He's a software engineer, father and husband during the day, and mildly attempts to hold onto his "hardcore gamer" title during the evenings. An attempt that he tends to fail miserably at.
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