Rumor: Console Versions of The Elder Scrolls Online Missing June Release Date, Delayed by Six Months (UPDATE: Delay Confirmed by Bethesda)

on May 8, 2014 7:07 AM

While The Elder Scrolls Online has enjoyed a healthy jumpstart since its launch in April on PC and Mac, the title’s originally-planned release for consoles in June seems unlikely, as Bethesda reports that both the Xbox One and PS4 versions of the title will be experiencing a delay.

In a statement on the game’s FAQ page (that has now since been deleted), the PS4 and Xbox One versions of The Elder Scrolls Online will both be delayed for six months to allow for more development time, resulting in a new targeted release for November 2014 on both consoles. Bethesda’s statement on the delay mentions:

The Elder Scrolls Online officially launched on April 4, 2014 on PC and Mac. While it has become clear that our planned June release of the console versions isn’t going to be possible, we have made great progress, we have concluded that we’ll need about six more months to ensure we deliver the experience our fans expect and deserve.”

Originally, the response in the FAQ contained a link to a blog post with further details on the matter, but that has been deleted since posting.

The Elder Scrolls Online is now available on PC and Mac – stay tuned for more details on the (potential) delay for the Xbox One and PS4 versions of the game as news develops.

(UPDATE: Information on the delay for the console versions has been confirmed by Bethesda through a press release sent this morning, along with the added information that players of the PC/Mac version that also purchase one of the console versions will be able to transfer their characters over and receive a substantial discount on a digital download copy of the game for Xbox One or PS4. Full details from the press release are below):

We’ve been grateful to our fans for the wonderful response to our recent launch of The Elder Scrolls Online for PC/Mac, but we know many of you are eagerly waiting to play the game on the PlayStation 4 and Xbox One.

We continue to work on the console versions of ESO, and game development has been progressing steadily, but we are still working to solve a series of unique problems specific to those platforms. Integrating our systems with each console manufacturer’s networks — which are both different from the PC/Mac system as well as different from each other—has been a challenging process. It has become clear that our planned June release of the console versions isn’t going to be possible.  Though we have made great progress, we have concluded that we’ll need about six months to ensure we deliver the experience our fans expect and deserve.

We know that the news of an ESO console delay is as disappointing to many of you as it is to us. We want to do what we can to make it up to our fans who want to start playing now, so we have worked out the following arrangement with Sony and Microsoft:

Via a special offer, anyone who purchases and plays the PC/Mac version of The Elder Scrolls Online by the end of June will have the opportunity to transfer their character(s) to either console version when they are released. The offer will allow you to begin playing immediately on the PC/Mac, and then add the PS4 or Xbox One version and transfer the character(s) you have created and developed. And, you don’t have to pay full price for the game twice. For $20, eligible PC and Mac players will have the option to add a full, digital version of ESO on either the PS4 or the Xbox One with your character transfer(s), and another 30 days of included game time. 

Whether you decide to take advantage of this offer or not, we promise to do everything we can to get the game released on both consoles as quickly as we can. We will keep everyone updated with additional details regarding character transfers, specific offer dates, when you can expect console beta to start, and of course, when ESO on consoles will launch.

 

 /  Features Editor
Ryan is the Features Editor at DualShockers, with over five years' experience in the world of video games culture and writing. He holds a BA in English & Cinema from Binghamton University, and lives in New York City.