Creative Director Ragnar Tørnquist Promises a Bright Future for The Secret World

on August 31, 2012 1:50 PM

Less than a month ago The Secret World Creative Director Ragnar Tørnquist promised us a bright future for the modern day conspiracy-based MMORPG in our interview. In the meanwhile Funcom went through a couple rather hectic weeks with some bad news and layoffs.

Today Ragnar Tørnquist hit the web again with a new State of the Game post clarifying once more that, despite the bad news, the game has a bright future coming, and giving quite a few details and hints on incoming features.

Despite the delay of Issue 2: Digging Deeper, Tørnquist promised that the team is on track to resume the monthly release schedule, and that Issue 3 will reach our PCs on time, tying up with the Halloween event (it will also feature cats).

The ten-people raid in New York will come this October as scheduled. More auxiliary weapons and character customization options are also on the way.

This Christmas we’ll get a new feature tied with achievements, that has been hinted as letting characters use abilities belonging to monsters after exterminating a certain number belonging to each species.

Intermediary decks with new clothing rewards and new missions and storylines are in development and will be released in the coming months, leading up to the implementation of a new huge urban adventure zone based in Tokyo next spring.

Personally, I can’t say I’m not excited for the new features and content. The Secret World is definitely a rather unique entry in the MMO market, and deserves to grow. Looks like it will, rather nicely.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.