David Jaffe Explains Map Monetization in PS4 Exclusive Drawn to Death; Denies Pay to Win Accusation

on May 21, 2015 2:22 PM

Yesterday Drawn to Death Game Director David Jaffe talked about weapon monetization in the game, and today he gave more info on the monetization or maps. Incidentally, he also refuted accusations on the game being “pay to win.”

Pay To Win? Not close, twin. Even if you had to use cash to buy the weapons- which you don’t- it would still not be pay to win if all the weapons are designed to be balanced and have pros/cons compared to one another, correct? Or are we missing something?

As for maps we will be charging (real cash or virtual cash or both is TBD) for some maps- at least that’s the plan at the moment- but the way we are doing it won’t split the user base. At the end of each match the 4 Players vote on the map they want to play next. Then a wheel spins with those 4 choices and the level that comes up on the wheel is the next map. So the more Players who propose the same map the higher the chance that map will be played next.

And if you see someone put a level up for a vote that you don’t have (cause it’s not free or you’ve not unlocked it or not purchased it) you can vote for the map they are putting up (again, even if you do not own it). This allows us to sell certain maps (one of the most expensive things to create) without splitting the user base at all.

There’s a little more to it than that, but that’s the core idea. What you think?

If you want to give your own feedback, you can find the post on the official forums.¬†As usual, you’ll need to log in with your PSN account to check the forums on.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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