Dead Space Art Director Joins Crystal Dynamics as Game Director for Tomb Raider Franchise

on August 26, 2016 2:36 PM

Today Square Enix announced with a press release that Dead Space Franchise Art Director and Battlefield Hardline Creative Director Ian Milham joined Crystal Dynamics in the role of Game Director on the Tomb Raider franchise.

Scot Amos, co-Head of Studio at Crystal Dynamics accompanied the press release with a comment:

“Ian is one of those rare veterans who combines creativity, artistry, and passion into excellence on-screen. It’s a matching type of DNA that Crystal Dynamics has forged itself upon over these last few years.

We’re very excited to welcome Ian as the newest top-tier talent joining our studio. His attitude, aptitude, and aspirations for crafting great game experiences are perfectly aligned with who and what Crystal Dynamics is all about.”

Milham himself also commented.

“Adventure games have always been my first love. When the opportunity came to join Crystal Dynamics, I had to jump on it. This is the home of Lara Croft, who is a legend in action-adventure gaming and a pillar of the industry. I’ve admired Crystal’s work for a while now, as they continue to deliver top notch narrative and spectacle, coupled with deep systems and player choice. I’m very excited about where the studio is headed and I’m eager to be a part of it.”

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.