Death Stranding Director Hideo Kojima Describes His Writing Process, Talks About Changes

Hideo Kojima talks about his writing process, and how change is often necessary during development.

on February 23, 2017 3:28 PM

During a broadcast from DICE Summit 2017, Death Stranding Director and Metal Gear Solid Creator Hideo Kojima talked about his writing process, which often includes continuous changes due to development circumstances.

Kojima-san explains that, first of all, he gets the gameplay and story details clear in his head. That said, there are certain aspects that are difficult for the players to connect, or things they can’t wrap their head around, pr where the game doesn’t go as expected, or he needs to change things based on the results of monitoring. Some times he also ends up not being able to create a scene through software that he initially thought was possible.

When that happens, he redirects the details of the game accordingly, and adjusts the storyline as he creates the game, or he adjusts the character details day by day until the game is finished.

Kojima-san brought up a comparison with his beloved film industry, mentionig that when you make a movie, you have a story and then you have to adapt it into a script. At that point, it changes somewhat. Then you make even more changes when you start using film techniques, you do the CG and casting. And then, when you’re filming on location, details change again. After that, you also have to do editing, and you add even more changes.

With a video game, even after that point, you still add even more changes every day as you develop and fine-tune the title. And that’s the kind of work involved in his writing.

Hideo Kojima recently appeared in his video segment Hideo Tube alongside Death Stranding star Mads Mikkelsen. He also talked about the posibility of a sequel, aven if quite some time has passed since the latest trailer of the game.

Death Stranding still doesn’t have a release window for its release on PS4, but Kojima-san already has a goal for the launch date.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.