Capcom’s producer duo Yoshinori Ono and Tomoaki Ayano attended Taipei Game Show to introduce Ultra Street Fighter IV, and during a Q&A session with the Taiwanese media they provided some interesting information about the upcoming PS4 exclusive Deep Down, its engine Pantha Rhei and even the possibility of a chapter of the Street Fighter franchise on PS4, as reported by Bahamut’s Crazy Arcade.
First of all Ono-san explained that with the release of PS4 and the increase of the number of platforms available, the development burden has increased as well, with different target demographics for each platform. But Capcom has its own structure to develop the best games for each platform and its specific target. For instance the upcoming Deep Down for PS4 is dedicated to hardcore gamers, matching the PS4’s features and visual fidelity. Although development is not easy, Capcom is gradually mastering the characteristics of that segment of customers.
When asked why Ultra Street Fighter IV hasn’t been announced for PS4, Ono-san and Ayano-san looked at each other, then Ayano-san said that if Ono-san asked him to port the game, he’d do it. Ono-san responded tongue-in-cheek that he did not tell Ayano-san not to do it.
They were also asked if a future installment of the Street Fighter franchise would use the new Panta Rhei engine that powers Deep Down. Ono-san explained that Ultra Street Fighter IV uses the older cross-platform engine MT Frameworks. For the development of Deep Down on PS4 they’re using Panta Rhei, but the new engine is being tailored around the game, and the current primary goal is to complete Deep Down itself, so the engine is not yet finished and its current engine is not suitable to fighting games.
Yet he also added that if there’s demand for it, the development team will enhance Panta Rhei to suit the requirements of fighting games.
Considering the realistic graphics showcased by Deep Down, it’s actually hard to imagine a Street Fighter game developed with the same engine, but after all many engines proved to be very flexible, as CryEngine, Unreal Engine and MT Framework itself demonstrated. We’ll have to see if Panta Rhei will be up to par in that field. Capcom Senior Manager of Technology Management Masauru Ijuin definitely seemed to think so in a recent interview.