Deep Down’s Engine Panta-Rhei Will Support Mantle to Improve Performance and Graphics of Upcoming Games

on November 21, 2014 4:20 PM

Capcom’s new engine Panta-Rhei is known mostly for its first announced game, the PS4 exclusive Deep Down, but Capcom has mentioned multiple times that the engine will be used for several future games and on multiple platforms.

Today AMD announced in a press release that during a Keynote in Singapore a partnership with Capcom has been made public to integrate the company’s API Mantle in Panta-Rhei enabling enhanced gaming performance and visual quality for upcoming Capcom game titles.”

Capcom Technical Director Masaru ijuin accompanied the announcement with a comment:

This will improve the performance of our ‘Panta-Rhei’ engine, which was originally developed for console platforms. Capcom is evaluating AMD’s Mantle technology to help improve the graphics pipeline, and integrate it into ‘Panta-Rhei’ to provide outstanding benefits and impressive performance for gamers as well as the gaming developers.

It’s relevant to mention that Mantle’s benefits are primarily localized on PC, and it’s unlikely that they’ll reflect on console games like Deep Down. On the other hand, it will make porting titles between consoles and PC easier, as it lets developers code PC versions closer “to the metal” as they do on current generation consoles.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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