Yager CEO Explains Departure from Dead Island 2; Cites Creative Differences With Deep Silver

on July 15, 2015 12:02 PM

During late yesterday, many that were eagerly expecting the upcoming Dead Island 2 were thrown for a loop with the news that developer Yager was suddenly dropped from the project, and while the game has already seen numerous bumps in its development cycle, the studio offered a bit more clarity on the reasons behind the sudden removal from the project with Deep Silver

Yager managing director and CEO Timo Ullmann provided a statement to gamesindustry.biz, giving more explanations and detail into the sudden dropping of the studio from the project, with the clearest explanation being creative differences between Yager and Deep Silver on their vision for the upcoming Dead Island sequel. Ullmann explained:

“Our team is made of the best creative minds and tech specialists, who all share a common identity. The team worked with enthusiasm to take Dead Island 2 to a new level of quality. However, Yager and Deep Silver’s respective visions of the project fell out of alignment, which led to the decision that has been made.”

Yager was previously known for 2012’s well-received Spec Ops: The Line, and while working on the game since its reveal last year at E3 2014. However, publisher Deep Silver announced yesterday that the studio was being removed from the project, leaving the new developer to take over the project unknown at this time.

Dead Island 2 is currently in development on PS4, Xbox One, and PC for release in 2016.

 /  Features Editor
Ryan is the Features Editor at DualShockers, with over five years' experience in the world of video games culture and writing. He holds a BA in English & Cinema from Binghamton University, and lives in New York City.