Developer Diary Talks Strategy in Naval War: Arctic Circle

on April 3, 2012 5:20 PM

A new Dev Diary was published today by Paradox Entertainment to give some strategic and tactical advice for Naval War: Arctic Circle. Lead game designer, Jan Haugland, speaks on the differences in difficulty between playing against the AI versus playing against another player.

Producer and CEO Fredrik Sundt Breien compares the Real-Time Strategy game to chess. The patrol boats and some aircraft should be considered pawns and the aircraft carrier should be considered the queen. Losing the queen will be a major disadvantage to the player and should be protected carefully. Watch the video after the break and keep an eye out for enemy ships. 

 /  Assistant Community Manager
A gamer from the Midwest, Megan has loved video games since feeling the rush of beating a final boss for the first time. When not writing for Dualshockers, she can be found thinking up crazy amounts of fanfiction or buried in any random MMORPG. Her favorite games include Dragon Age, Mass Effect, Phantasy Star, Star Ocean, Guilty Gear, and almost anything out of the ‘Tales’ series.
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