DICE Discuss What They’re Doing to Fix Netcode Issues in Battlefield 4

on March 4, 2014 6:32 AM

While Battlefield 4 is now being enjoyed by many fans, at launch the title was plagued by a pletheora of bugs, some of which still live on in online. Developer DICE have released a post discussing these glitches and the fixes they’re working on and have released over the last few months in order to make the game more enjoyable.

The big issues are aspects like rubber banding and damage not being properly registered, something DICE have said they are working on.

We are working on fixing glitches in your immediate interactions with the game world: the way you move and shoot, the feedback when you’re hit, and the way other players’ actions are shown on your screen.

While rubber banding is still an issue for some players, server optimisation is being pushed out to reduce issues. Damage not being properly registered is still a glitch in the game, but in order to fix it, a patch has been released that tracks instances where damage isn’t properly dealt. By monitoring these two issues, DICE hope to produce fixes for players.

In order to help with general lag issues, DICE have implemented a system that allows players to more accurately tell when they’re having connection issues.

Check out the full list of changes at DICE’s official site.

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