In life, there is a lot of “what if” scenarios. Now, imagine what would it be like if DICE had actually turned down Disney’s offer to make a Star Wars game? Yes, that would have been very sad.
Studio General Manager Patrick Bach explains the reason why they were close to refuse making Star Wars Battlefront, but he continued to express the enthusiasm and passion the studio members have towards the Star Wars franchise.
“Disney came to EA looking for a partner to make games and suggested, “Maybe DICE should make a Battlefront game.” On our side, we had this opportunity but were fully booked with other work and thought, “Argh, we can’t do that!” But then the heart kicks in, says “we will figure it out,” and we figured it out. Because you can’t say no to a project like that.”
Bach detailed how DICE provided the necessary man-power to develop the game.
“You piece it together based on competence, passion, availability – although that’s easier to fix, you need the right people in the right place to do the right “thing”. Even though you don’t know what that is yet, you still have an idea of the concept. From that you say, “okay, we need this person or that person.” Then, of course, you have to hire a lot of people; you swap people around. Some people just won’t be interested; other people have been building Battlefield games for ten years and want to try something else. And other people say, “I would love to work on Star Wars, but… I don’t work for [DICE].” So it’s a mix of everything, a very organic process.”
Star Wars Battlefront is set to launch on November 17 for the PS4, Xbox One and PC, with the Beta starting on early October.