Publisher Digerati Distribution will be bringing #killallzombies to Xbox One on Wednesday, August 10. Having already launched for PlayStation 4 in October of 2014, #killallzombies is a top down twin stick shooter with Twitch integration.
Originally developed by Beatshapers, #killallzombies allows Xbox Live and Twitch spectators to vote on various aspects of the game, such as how many zombies the player is going to face, and what perks they can trigger.
The three arenas you will fight in are based on hexagon tiles and are subject to changing into traps, introducing obstacles, or creating walls.
There are four ways that spectators can affect the game for the broadcaster:
1) Every 80 seconds, there is a choice of two encounter options available to vote for via Twitch interactions including encounter spawns, various arena events, timed bonuses and added perks.
2)The perk select screen has its own voting mechanic. If the player decides to wait and select the spectator’s most voted-for perk, the player will be offered additional XP and health.
3) Ingenious chat window text input commands are available throughout the broadcast that are executed in real time, allowing the spectators to affect a variety of imperative decisions that can significantly increase or decrease your chances of success.
4) There are over 100 chat commands available that trigger events, such as increasing or decreasing a contestant’s speed or health, dumping more zombies into the arena, manipulating the floor hexes and unlocking new weapons to improve your chance of survival. For the wickedest spectators, there’s the opportunity to deliberately change the camera angle to a less effective perspective or reverse the entire control scheme (plus many more!).