With pre-loading and getting ready to play right when the clock strikes midnight becoming more and more prevalent on current-gen consoles, Nintendo announced today that pre-loading will be coming to its consoles in the near future, starting with the publisher’s biggest title of the year next month.
Nintendo president Satoru Iwata confirmed that digital pre-loading will be coming to both the Wii U and 3DS in the near future, starting with Super Smash Bros. for Wii U in November 2014. Nintendo’s “pre-download system” will allow users that have pre-ordered the title before release to pre-load a majority of the game’s content onto their consoles, and then only downloading “a requisite minimum amount of update date” once the game releases.
Users can opt in to the pre-download feature by either purchasing a title online or download cards at select retailers, and then entering the download code for that title into the Nintendo eShop. Nintendo’s statement on the feature also included that users will not have to save their card until release day, as they can enter the download code and be eligible for pre-loading on the day of purchase.
The pre-download feature will be coming to Wii U with Super Smash Bros. for Wii U on November 21st, 2014, followed by its implementation on 3DS in 2015.