Director Gavin Moore Discusses the Concepts and Designs Behind Puppeteer

on July 26, 2013 3:47 PM

The director and art director for Sony’s upcoming indie game, Puppeteer, discusses the concepts and designs behind the game. Puppeteer will be released for PS3 on September 10th in North America and September 11th in Europe.

Puppeteer stars a young boy named Kutaro who is taken from his world by the Moon Bear King, turned into a puppet and then loses his head. With the help of a pair of magical scissors he steals from the king, Kutaro sets out to find his head and his home.

According to Director Gavin Moore, Kutaro has to track down the Moon Bear King to find his way home, and must fight against the king’s generals in the process, all of which have different personalities and fighting styles. This means that no two boss fights will be the same. Moore also gives his reason for choosing to make the game a platformer, which boils down to wanting to use a control scheme that everyone would be familiar with, and then layering more complex mechanics on top. Finally, Moore states that everything is hand animated and completely unique–once you’ve seen something in the game, you’ll never see it again.

Puppeteer certainly looks like a masterpiece and I forward to seeing more beautiful and creative games like this in the future.

 /  Staff Writer
A Reviews Editor at DualShockers who is always looking to improve her writing and delve deeper into the industry. She is shamelessly in love with JRPGs and can easily rack up 100+ hours from level grinding alone. Even though she graduated from Hofstra University with a B.A. in Public Relations, her talent and wisdom (read: blind luck) landed her a job at DualShockers, where she continues to plot her escape by betraying their secrets for power and world domination.
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