In a recent interview with GameInformer, Hiromasa Shikata talked about the upcoming Nintendo 3DS game The Legend of Zelda: Tri-Force Heroes.
The game takes place sometime in the Zelda timeline, though Shikata didn’t divulge where or when specifically, also stating that the game is not a sequel to A Link Between Worlds. The GameBoy Advance multiplayer game Four Swords Adventure was also not the main inspiration, as Zelda director Eiji Aonuma also worked on a previous multiplayer game called Marvelous, which launched for the Super Famicom in 1996 for Japan. Shikata also worked on The Legend of Zelda: Spirit Tracks which had the player switching between Link and a phantom Zelda.
Shikata repeats some of the details we’ve gotten before, such as this kingdom not being Hyrule, the princess not being named Zelda, three players being chosen due to the stacking mechanic, and the fashion obsessed populace. The costumes were chosen to differentiate players and also be the source of their different abilities. The costumes will also not affect stats such as attack and defense and instead are purely to change a player’s skill set. There will also be no Mario or other Nintendo themed clothing, only Zelda universe themed costumes.
Unlike most Zelda games, Tri-Force Heroes will not have an overworld, and instead will have a hub-town that you can explore in-between the various dungeons. All of the dungeons can be played both single-player and multi-player, as Shikata stressed that players would not be denied access to a dungeon because they didn’t have friends online. Instead, single-player will have the lone hero swapping control between himself and two other doll characters called “dopples.” Shikata also confirmed that multiplayer only works between three players, there is no mode for two players and a lone dopple.