Dishonored 2 Interview: Director Talks Corvo, Emily, Endings, Morality, Platforms and More

on October 8, 2016 12:16 PM

Dishonored 2 is almost around the corner, coming out for PS4, Xbox One, and PC on November 11th, and to get more color on the game, DualShockers had a chat with Co-Creative Director Harvey Smith.

Smith talked about quite a few elements of the game, from the changes brought by having voiced protagonists (and two of them), to the moral compass you can influence by playing in a certain way, and how it determines which ending you’ll get.

You can listen to him right below, and if you want to hear more about the game, you can check out our own Joel’s comments at the bottom. Ryan’s full preview can also be found here.


 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.