Double Fine’s Massive Chalice Kickstarter Raises Over 200K In the First Few Hours

on May 30, 2013 3:47 PM

The team behind the highly successful Kickstarter for Double Fine Adventure (now known as Broken Age) has just started a new campaign for their latest pet project, Massive Chalice. On its first day, the campaign has already pulled in $$204,490 as of this writing (and the amount is rapidly climbing) with 28 days to go. The game’s director is Brad Muir, creator of Iron Brigade, the programmer for Psychonauts and a designer for Brütal Legend.

Massive Chalice is story of a kingdom that is facing a demon threat fated to last a 100 years. The ruler (which is you, the player) must put together an army that will fight for several generations and reforge the magic item Massive Chalice in order to end the war for good. The game combines the tactical elements of X-COM, Final Fantasy Tactics and Fire Emblem with the idea of a generational army to create their own strategic gameplay style.

The game is divided into two parts: the strategy and the tactics layers. In the strategy layer, you oversee your kingdom, arrange royal marriages, conduct research, and make decisions that will determine the fate of your legacy. In the tactics layer, you fight turn-based battles to defend your kingdom using small squads of customizable heroes. As the ruler, you must plan when to send units off to battle and when to retire them in order to give birth to the new generation of heroes. This is vital because your fighter will eventually get old and permanently die, so it’s important to marry them in order to create new heroes and maintain strong bloodlines. Another benefit of bloodlines is that the descendants can equip the powerful relics left behind by their ancestors and become even stronger than them.

Massive Chalice sounds like a really unique and fascinating game which, as a lover of the turn-based tactical genre myself, is very exciting. If you would like to support this Kickstarter, go here to contribute.

 /  Staff Writer
A Reviews Editor at DualShockers who is always looking to improve her writing and delve deeper into the industry. She is shamelessly in love with JRPGs and can easily rack up 100+ hours from level grinding alone. Even though she graduated from Hofstra University with a B.A. in Public Relations, her talent and wisdom (read: blind luck) landed her a job at DualShockers, where she continues to plot her escape by betraying their secrets for power and world domination.
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