Driveclub: Customization, Microtransactions and Offline Gameplay Detailed; the Game Will be About 20 Gb

on May 9, 2014 9:27 AM

Today the newly appointed Driveclub Game Director Paul Rustchynsky shared a few new details about the game in an interview on IGN (update 2: the interview has now been made available again, and you can find it here).

Rustchynsky mentioned that club leaders can create a custom livery and as soon as someone enters that club that livery will be applied to his cars. Customization includes paint colors, paint types, livery pattern, shapes and so forth. If you want a pink Ferrari with yellow stripes you’ll be able to have one. You’ll also be able to customize the settings of your ride.

The progression system is very straightforward. You earn fame and that levels you up. Every time you level up you get a new car.If you want to get a shortcut and pay to unlock a car immediately you can, but you can’t pay to buy fame for instance, so there’s no pay to win in the game.

It’ll also be possible to play completely offline, and when you’ll connect back online all your progression will be syncronized with the server.

New cars and tracks will also come as DLC after release, and there’s a possibility for a season pass, but nothing is set in stone about the season pass itself. On the other hand no special or collector’s edition will be offered. The game will weigh approximately 20 gigabytes on the hard disk of your PS4

As a final treat, Rustchynsky shared that players will be able to actually manually control the KERS and DRS F1-like system on the McLaren P1, which is something petrolheads like me will definitely appreciate.

For those that don’t know, the KERS (Kinetic Energy Recovery System) recovers and stores the kinetic energy generated by the car under breaking, and allows the driver to unleash it to get an extra boost during acceleration. The DRS (Drag Reduction System) is built inton the rear wing and can be adjusted in order to reduce drag when driving on a straight line, at the cost of downforce.

Rustchynsky didn’t mention it, but I wonder if the IPAS (Instant Power Assist System), which gives an instant boost thanks to an electric motor, will be simulated as well.

We’ll have to wait and see about that, but Driveclub definitely looks more and more interesting with every passing day.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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