Many are already talking about the ability to perform compute tasks on the GPU of the PlayStation 4, that according to the platform’s Lead Architect Mark Cerny will be available to developers a couple years after the platform’s debut. Evolution Studios is working on Driveclub, one of the console’s launch titles, and Technical Director Scott Kirkland thinks there isn’t much need to worry about GPU compute for the moment, even if the future holds a lot of potential, as he shared as part of an interview on The Guardian
You already have a lot of CPU power at your disposal. I think with many of the first generation PS4 titles, developers probably won’t need to worry about it – they’ll be able to get a lot out of parallelism across the CPU cores – but for teams who are a bit more ambitious, who want to do interesting things, it’s just waiting there. We’re doing some of that in DriveClub and I’m sure other guys will go further – and the platform guys will expose more of that functionality through the lifespan of the machine, unlocking more potential.
While the future sounds definitely exciting, and the ability to shift some of the compute load on the GPU is very promising (as I explained in a previous article), it’s good to know that there’s confidence in the PS4’s CPU between the developers working on it, since it is by all means one of the components of the upcoming console about which Sony shared the least details.