Driveclub Developers “Still Working Round the Clock” to Improve Online Connectivity

on October 20, 2014 5:29 PM

After the weekend, it seems that things still need some hammering in place in Runcorn, as Driveclub‘s developer Evolution Studios still has people working around the clock to try and fix the servers, as mentioned on Facebook.

We can see that the majority of you can now get online, but we know that at peak times of the day it can still be hard to get connected, so we are still working to improve connectivity with every update to the servers.

We can also see that when you do get connected, some of you are having a hard time getting into multiplayer races and that posting leaderboard results can sometimes take a lot longer than you’d expect.

These connectivity issues stem from the same unforeseen server problem that we’ve been working to get on top of since we launched DRIVECLUB, and while we are getting on top of the problem now, we are still working round the clock to keep improving gameplay for you. This means there will be regular server updates in the coming days to get all of you connected and enjoying all of DRIVECLUB all of the time.

We will continue to keep you up to speed with the improvements we make and would like to thank you again for all of your feedback and messages about your time with the game so far – please keep them coming.

The studio also promised that “PS Plus Edition news will come as soon as we have concrete info – sorry to keep you all waiting.”

As we approach the end of the second week of online hiccups, it’s hard to say when everything will be fixed, as the launch troubles definitely carry beyond what anyone could predict. Hopefully Evolution Studios will manage to solve the issue soon, considering that one of the most fun features of the game is still locked.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.