Driveclub Director Promises Challenge with “Legendary” Difficulty; HUD Will Be Heavily Customizable

on August 20, 2014 12:56 PM

One common element of many racing games with arcade elements is they tend to be a little too easy for enthusiasts of the genre. Despite this deplorable performance (which was obviously done on purpose) I found the demo at Gamescom very approachable, even if often the difficulty of a game is slightly toned down for the show floor, so it’s hard to say.

Luckily, for those that want a challenge, Game Director Paul Rustchynsky promised a hard time while responding to a fan suggesting manual headlights and the possibility to total a car on harsh impacts on the hardest difficulty setting:

You’ll have difficulty beating the AI on legendary even without those extra elements.

On top of that, yesterday Rustchynsky mentioned that you’ll be able to set the opacity of the HUD all the way to zero, but that’s not all, as the on-screen display will be heavily customizable, with the ability to turn completely off most of the elements.

You can customise most of the OSD, so hopefully you can have just the elements you want.

He also gave more details about the way Evolution intends to gather player feedback, also letting other players vote on the ideas they consider the best:

We’ll be sorting out a website for people to post their suggestions & vote on the best ideas later down the line.

That’s definitely a good idea, even if I personally would have preferred a method integrated within the game’s UI itself, but I guess that could prove a logistical challenge to implement.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.