Driveclub: Rubber Band AI Explained; Further Online Service Disruption Expected in Next 24 Hours

on October 9, 2014 3:39 PM

We’re in the second day since the troubled launch of Driveclub, and Evolution Studios has been keeping in touch with players to give more information about the game and what’s up with the online gameplay situation.

Game Director Paul Rustchynsky has addressed once and for all a discussion that has been going on between fans (and critics) for a while. Is there really rubber band AI in the game?

For those unfamiliar with the term, it indicates an AI that magically becomes faster when you’re ahead and slower when you’re behind, in order to keep races artificially tight.

The AI cannot cheat, & will never artificially catch up to you! They will slow down a little though if you get too far behind.

Some cars are faster than others, & the AI will look for an opportunity to overtake when the player names a mistake.

Turns out you could pretty much call it a half rubber band. The AI will slow down a bit if you’re too far behind, but won’t speed up to catch up with you, yet it will be aggressively overtaking if you make a mistake.

Rustchynsky has also mentioned that the studio aims to sync all the stats despite the online problems, but no promises can be made just yet.

We’re targeting to sync all stats, but we can’t make promises just yet.

Furthermore, the studio also clarified on Facebook how the online server allocation works. Basically the server are “hitting their performance limits,” so they won’t accept any connection until someone disconnects. When someone does, a random new player gets selected, and his connection is stable until he himself leaves leaving the spot available for someone else.

In a further post, the studio advised that in the next 24 hours there could be further disruption, so even when you do manage to connect, your slot isn’t guaranteed:

During the next 24hrs we are running essential diagnostics to help us improve the performance of the servers. This may disrupt online play for you when you do get connected.

Hopefully the diagnostics will help pinpointing the issues and they won’t last too much longer, and those waiting for the PlayStation Plus edition will be able to join the racing soon.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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