Driveclub: You Can See the Aurora Borealis, Clouds are Procedurally Generated; 30 FPS Will Be “Rock Solid”

on May 22, 2014 11:00 AM

While Driveclub doesn’t have a full weather simulation, there will be a few weather-related visual treats for us to enjoy while we play the game, as shared by an Evolution Studio developer during an interview on PlayStation Access.

We learn that clouds are procedurally generated, and they’re different every time, affecting the placement of the god rays that will shine on the track and cars, which will change with every race as well. Players can also select the time of day and how quickly it passes.You can even set the time progression to be entirely still.

It’s also possible to see the Aurora Borealis across the night sky in Nowary, Canada and Scotland even if it’s very rare. In Scotland it’s even rarer than in the other locations, for obvious reasons.

For those that are worried about how stable the frame rate will be, looks like there are good news. The 30 frames per second previously announced by the developer will be “rock solid,” which is very important for a racing game.  Considering the visual glitz we’ve seen so far, that’s definitely an accomplishment in itself.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.
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