Dying Light Reaches New Milestone at Over Five Million Copies Sold; Devs Tease “Ambitious Ideas” for Potential Sequel

on August 14, 2015 11:35 AM

Released earlier this year, developer Techland’s Dying Light has shown remarkably strong legs in sales with plenty of positive critical reception, as the open-world zombie action game has reached a new sales milestone since its debut in January.

Speaking with VideoGamer, Techland producer Tymon Smektala detailed in an interview that since its debut at the beginning of the year, Dying Light has sold more than five million copies across all platforms and has had “tremendous success” with the title being one of the bestsellers of 2015’s first half in the US, as Smektala explained:

“To be honest, I think even we are a little surprised by the scope of our success. We knew that we’d made a good game. But that successful? We are in the 10 best-selling games in the US right now for the first half of the year, so tremendous success. More than 5 million copies sold.”

Following the company’s previous work on Dead Island and Dead Island: Riptide, many saw Dying Light as a spiritual successor from Techland for the series while implementing unique new mechanics and ideas, one of the most heavily-praised being the implementation of parkour movement and elements for players roaming around the game’s world of Harran.

Since release, Techland has been supporting the game with new DLC and has a full-fledged story expansion coming in the future, titled “The Following,” to feature new story missions and an expanded world map, though no specific release date has been revealed for “The Following” at this time.

However, in the interview Smektala also teased that while the studio has not officially committed to a Dying Light sequel just yet, the development team still has plenty of “ambitious ideas” they can implement, though it may depend on the capabilities of what the current-gen consoles can offer, with Smektala explaining:

“We have lots of very ambitious ideas so first we need to check if these ideas are even doable with the tech that the current consoles provide.

“We also need to check if our concepts are really as good as we think they are, so we need to prototype things. So there is nothing to talk about, and on the other hand there are lots of things going inside our studio where we test, prototype and experiment with stuff. But I think right now we have a very clear idea of what we can do with the IP and with the universe of Dying Light, so expect good things from us.”

Dying Light is currently available for PS4, Xbox One, and PC.

 /  Features Editor
Ryan is the Features Editor at DualShockers, with over five years' experience in the world of video games culture and writing. He holds a BA in English & Cinema from Binghamton University, and lives in New York City.